Page 1 of 2 12 LastLast
Results 1 to 30 of 51

Thread: Fav unit/tactic

  1. #1
    Member Member max_killer_payne's Avatar
    Join Date
    Jan 2003
    Location
    Planet X
    Posts
    82

    Default

    Hey every1,

    just wonderin wots ur fav unit, or tactic. Personnally I get some crossbow men to slow down the enemy and bring some cavalry/knights round the back, get some men at arms to keep em busy and then the cavalry to pound the crap outta them from behind

    Wots every1s favourite tactic then?
    And if you wanna see this SOB get his ass kicked, gimmie a hell yeah?

    HELL YEAH

    *que the Stone Cold Stunner leaving the opponent dazed*

  2. #2
    Member Member Xicote's Avatar
    Join Date
    Jan 2003
    Location
    England
    Posts
    173

    Default

    For me, it has to be Saharan Cavalry. I know they're not that good, but they're great for flanking units such as Peasants/Urban Militia/Archers etc.. all your early units. I usually have about 4 or 5 in my Almohad army in the early stages. Great to kill armys that are routing aswell, as they are very fast.

  3. #3
    Just an Oldfart Member Basileus's Avatar
    Join Date
    Nov 2002
    Location
    In The Kastro
    Posts
    1,213

    Default

    Has to be Varangian Guard they have never let me down in all my battles..no specific tactic which i use them..they usualy end up doing what ever is needed

  4. #4
    Member Member chilling's Avatar
    Join Date
    Nov 2002
    Location
    London
    Posts
    230

    Default

    Mercian Billmen. Rip rip, Slash slash, Die die.

  5. #5

    Default

    Agaist AI I like to Just use a Pincer move on him. Slowly moving my army around him until he is surrounded. Then I charge. Very very effective agaist AI when your defending.

    Of course you need a pretty large army to pull it off.

  6. #6
    Member Member Herodotus's Avatar
    Join Date
    Jan 2003
    Location
    Australia
    Posts
    165

    Default

    I love using massed longbowmen with a wall of spears supported by Billmen who are cool for flanking cavalry as they are fast and effective.

    Recently i've been having alot of fun with arquebusiers, you need at least three for them to have a real impact on a battle.

  7. #7
    smell the glove Senior Member Major Robert Dump's Avatar
    Join Date
    Sep 2001
    Location
    OKRAHOMER
    Posts
    7,424

    Default

    In SP as Turks I built massive shock armies of Ghazi infantry. Ghazi kick butt but also take heavy casualties, but since I had so many I could combine the depleted units and I don't lose any valour because they all gained so much from the battle. I've created a few uber generals this way.

    The army didn't do so well once gun powder came around
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

  8. #8
    Member Member troymclure's Avatar
    Join Date
    Jan 2003
    Location
    Bris-Vegas, Australia
    Posts
    251

    Default

    Twould have to be boyars. Scored some wonderful early victories playing as the ruskies using mongol like tactics. Give me three units of boyars versus any early army smaller than three hundred. Dart in, lure part of their army away from the other. Shower it with arrows. Charge it from three sides. Rinse, wash; repeat.
    "If you have an elephant by the hind legs... it's best to let it go"
    Albert Einstein.

  9. #9
    Member Member Mr Frost's Avatar
    Join Date
    Dec 2002
    Location
    In a chair
    Posts
    520

    Default

    A ballanced all-arms army which I keep fairly cohesive in formation using the best/most advanced units I can build with that faction in that era . I only take more than 16 units when I wish to have specialist units {like Alan cav if the enemy chances to have put a catapult in the province prior to the fight ; compared to Kats , Feudals , Armenians , Chivs etc , Alans are a specialist unit in my opinion} or the enemy has a huge number of decent units {then I might bring two stacks} .
    I usually only maneuver in wide flanking moves {once I am in a good possition and the enemy is close} with my cavalry . I shower the enemy with arrows for as long as is reasonably possible and when the enemy is vunerable I hit him with the best matchup of units I can manage {spears on spears or cavalry , swords on spears , vikings or Varangians on just about anyone} and flank my heavy cavalry to hit their rear then chase them off the map and camp their reserves' spawn point {fun when you have Naptha throwers in units of 60 , though large Naptha throwers are more fun holding bridges } .

    Some example difinitive armies of mine : Early French/English -4 Feudals though 1 {general} might be a Royal Knight {Prince or Ex-prince} , 4 Feudal Sergents , 2 Feudal Men at Arms , 2 Militia Sergents and four Feudal Bowmen {a mod of a unit made by Lord Krazy : sort of a semi professional upgrade of Archers as Feudal Sergents are an upgrade of ordinary Spears} .
    Early Turkish : 4 Armenian Cavalry from Armenia {=1 Valour thus about as powerful as Feudals/2 Royals} though 1 is often replaced by a Ghulam Bodyguard Prince for the General , 4 Turcoman Foot , 4 Saracen Infantry , 2 Gazi Infantry and 2 Turcoman {I modded them melee 2 and honour 0 which makes them more like I invisage them from the parchment and more useful in flanking melee} .
    Byzantine 4 Kataphractoi , 4 Byzantine Infantry {60/unit with melee 3 , defense 4$ , armour 5$ and moral 2} , 2 Saracen Infantry {modded for Byzantium becauses I wanted it so with melee 0/1 , defense 4/8$ , armour 5$ , moral 2 and diciplined} , 2 Varangians , 4 Trebizond Archers {from Trebizond then upgraded in Constantinople} or 2 Trebizonds and 2 Byzantine Cavalry {with composite bows modded from the ninjastar stat .... Turcomen and others have them also} .
    High French : 4 Chivalric Knights {1 perhaps Royal general instead} , 4 Chivalric Sergents , 2 Chivalric Men at Arms , 2 Halberdiers , 4 Pavise Crossbows {I mod Arbs for late only} .

    I like my armies to look good
    7 out of 10 people like me ,
    I'm not going to change for the other three .

  10. #10
    Humanist Senior Member A.Saturnus's Avatar
    Join Date
    Oct 2002
    Location
    Aachen
    Posts
    5,181

    Default

    Since I`m playing Turks, it`s JHI, these guys are robots Another I like is the hammer/anvil tactic with spearmen and heavy cav; I think you can imagine

  11. #11
    Senior Member Senior Member Jxrc's Avatar
    Join Date
    Dec 2002
    Location
    Brussels
    Posts
    493

    Default

    Against the AI, I always use the same tactics.

    A wall of spearmen (something like 800 men) that engages all the AI fighting units. Then go around the melee with whatever is available (MAA, cavalry, Vikings) and charge from the rear and flanks ... Note very imaginative but efficient unless the spearmen rout too soon (usually happen only early in the game).

    I never use peasants except for garrison purposes since they rout way too easily.

    Usually any kind of spearmen available and a few fast cavalry units do the trick.

    Lately I just built the ultimate HRE army just for the last battle of the game:

    - 6 Swiss armoured pikemen;
    - 2 gothic sergeants;
    - 4 harquebusiers;
    - 4 gothic knights.

    Really easy win against anything the Russian could then marshal: a few boyars, 300 urban militiamen and 1000 peasants...

  12. #12
    (Insert innuendo here) Member Balloon Bomber Champion DemonArchangel's Avatar
    Join Date
    Jan 2003
    Location
    Washington D.C
    Posts
    3,277

    Default

    DemonArchangel's Favs

    That would show you both my fav unit and tactics.

    Edit: converted URL to a link - Gregoshi
    Quote Originally Posted by Louis VI the Fat View Post
    China is not a world power. China is the world, and it's surrounded by a ring of tiny and short-lived civilisations like the Americas, Europeans, Mongols, Moghuls, Indians, Franks, Romans, Japanese, Koreans.

  13. #13

    Default

    My favourite unit is probably the plain MAA, I don't know why, but they are essential to all my armies.

    My favourite tactic is probably a frontal cavalry charge (I said favourite, not most effective..hehe), it's nice to see the enemy tremble when my knights line up for the charge.
    Ignoranti, quem portum petat, nullus suus ventus est. -Seneca, Epistulae Morales, VIII, 71, 3

  14. #14

    Default

    I've fallen in love with mameluk horse archers.
    Main reason why i play regularly (though not mainly) egyptians online

  15. #15
    sturmkase Member kaaskop's Avatar
    Join Date
    Jan 2003
    Location
    Utrecht The Netherlands
    Posts
    162

    Default

    halberd in sp ,because its easy to fix their morale with churches ,etc and they are good versus almost everything

    berber camel in mp they always suprise my foes when they
    rout knights

    right enough of this silly posting and give me my new avatar

  16. #16
    MTR: AOA project ###### (temp) Member kataphraktoi's Avatar
    Join Date
    Dec 2002
    Location
    Malaysia and Australia
    Posts
    1,287

    Default

    Varangian Guards.

    They pave the way literally with dead bodies for my Kataphraktoi to deliever a crushing blow whether its a head on charge or a flank attack.

    I'v sent Varangian Guards to destroy a whole wave of Chivalric Knights leaving metal deposits of armour in the hillside.

    My fav tactic is place the VG in the first line, when appraoching the enemy I just use the plain old charge.
    They hold up more than unit meaning they leave an open flank bwahahahaha murderously good loyal guards they are.
    Retired from games altogether!!

    Feudalism TOtal War, non-active member and supporter. Long Live Orthodox Christianity!

  17. #17
    Corporate Hippie Member rasoforos's Avatar
    Join Date
    Nov 2002
    Location
    Athens, Greece
    Posts
    2,713

    Default

    varangian guards for me as well. there is nothing out there to stop these guys...
    also like bilmen , their versatility makes em good offensive as well as garisson troups when you dont know what kind of troops the enemy will use.
    Αξιζει φιλε να πεθανεις για ενα ονειρο, κι ας ειναι η φωτια του να σε καψει.

    http://grumpygreekguy.tumblr.com/

  18. #18

    Default

    GREETINGS
    I'm not sure about the unit; either Varangians or Gothic Knights.

    I got an interesting Roman tactic from Gibbon's Rise and Fall. I shall quote it EXACTLY with my alterations:

    Quote Originally Posted by [b
    Quote[/b] ]On the appearance of an enemy, they threw aside their baggage, and by easy and rapid evolutions converted the column of march into an order of battle [confuse the enemy]. The slingers and archers skirmished in the front [missle troops, lure enemy to flank with cav]; the auxiliaries formed the first line [weaker infantry, blockers], and were seconded or sustained by the strength of the legions [power infantry, aid auxiliary or flank]: the cavalry covered the flanks [after engagement, flank with cav], and the military engines were placed in the rear [i.e. siege, soften 'em up first, General seeking stone ]. ]
    This works GREAT, just make sure to be flexible, as the enemy might be fast; try to set up by your end of the map.
    (I still don't like how morale works, be careful with that)

    [BTW, I just saw screens of Rome: Total War; it shut off all higher-level thought and initiated constant drooling....its getting on my keyboard Great, now I'm drowning in electrified saliva...]

  19. #19
    RAF Peon... In Space! Member Grothgar's Avatar
    Join Date
    Jan 2003
    Location
    Ye Olde England
    Posts
    85

    Default

    Horse Archers, although only against the AI . Also you need about 6 units of them to have any effect. YOu just put them in triple lines. 2 in the first line, 2 in the second and 2 in the third.

    The first line starts firing at the enemy until they are nearly on them, in which case they retreat and the second line will already be firing. When they reach the second line you retreat them and the 3rd line will be firing. Always retreat them behind the last line of horse archers and repeat ad-infinitum.

    Of course this can really only be used on the defensive, but i have routed countless armies like this, just with my horse archers.
    You cant make a good omelete without breaking eggs but its amazing how many eggs you can break without making a good omelete

  20. #20
    Uber Fowl Member TheDuck's Avatar
    Join Date
    Jan 2003
    Location
    California, USA
    Posts
    160

    Default

    I too am a student of ancient military tactics... Basically I use the 'Hannibal/Scipio Africanus' setup. I do this as the Byzantines currently (I am rather new to the game).

    Trebizond archers in front skirmishing (close/skirm/hold fire)
    Spears 2nd line (loose/hold)
    Byz Infantry 3rd line (close/hold)
    Pronoiai on both flanks (close/hold)

    On attack, I march the army as a unit to within close arrow distance to maximize enemy casualties. The Trebs as a group are instructed to fire on one target only, to maximize damage to that unit, trying to work all enemy units down to at least 3/4 strength as quickly as possible. Cavalry first, then most dangerous infantry.

    When the enemy starts to close, I do this:
    1. I move archers back if they aren't moving already
    2. If I'm being closed by horse, I leave the spears forward and set them to 'close', move byz inf. to wings
    3. If I'm being closed by spear or infantry, I push byz infantry to front and spears to 'close' and the wings just as the byz inf engage.

    Once my front line has engaged, I use all units on the wings to flank the enemy line and engage from the side/rear of the enemy. Foot units to the sides, cavalry the rear (or missile units if the missile units are without support).Trebs that are now in back attack targets of opportunity.

    Once the enemy line starts to rout, pronoiai cleanup (kats are terrible at this, and I only use them when I know I need real shock value... which is rare). If you are running horse archers instead of trebs, they are also good at 'cleanup' (just make sure the pronoiai stay close in case some of the routing units decide to turn and defend rather than run&#33.

    My typical setup is 4 or 5 treb arch, 4 byz inf, 3 or 4 spear, 3 pronoiai (love those guys). I vary this setup slighgly based on what I have observed in the enemy before a battle. Lots of spear? more infantry... Lots of horse? More spear and archers.

    And something I have noticed that I haven't seen mentioned much... range means a LOT w/ archers. Closer = more effective. If I am disciplined and do not let them fire until targets are fairly close, even lowly archers can really pound enemy units. Patience definitely required

    The setup and tactis work great The addition of arbalesters in high period makes this approach devastating. They fire slower, but at close/medium range they are absolute death to horses, and allow the infantry a great deal of freedom. I have had 12:1 casualties in my favor using this tactic.
    The Duck

    Although plans don't survive contact with the enemy,
    they help focus the mind!

    Plan. Improvise as needed.

  21. #21
    Member Member max_killer_payne's Avatar
    Join Date
    Jan 2003
    Location
    Planet X
    Posts
    82

    Default

    Thanks 4 the feedback. I couldnt find this a couple of days ago and assumed this topic MIA.

    Anyways, I have been expermenting and have found that (as alot of you do) the Vangarian guards are kick ass I usually get them on the front line, while volleys of arrows are fired to make sure they're not circled. They are ALWAYS backed up by Byzantine Infantry, who in my opinion are the greatest. Once they enemy begin routing, I move my Kataphractoi, (I think its them????) Let my Byzantine Infantry take the slow moving heavy infantry and then once the fleeing infantry are reformed, they're smashed to pieces by a cavalry charge (evil grin&#33
    And if you wanna see this SOB get his ass kicked, gimmie a hell yeah?

    HELL YEAH

    *que the Stone Cold Stunner leaving the opponent dazed*

  22. #22
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default

    For me, favorite unit is light cav, originally hobilars as I played English but now I've wised up to the virtues of the more speedy jinettes. This is actually a hang-over from Shogun, where the absence of the equivalent of royal knights of your princes meant that cav was even more scarce in the early game than it is in MTW. So you would have to grind through tedious, tough defensive battles only to win but find the bulk of the routed enemy escapes. A turn or two later, they come back. Talk about a war of attrition. Light cavalry for pursuit was for me the unit that made the most strategic difference. (I gather from my reading of Napoleonic history, that this is quite historical). It's less essential in MTW, as I say, because you usually have at least one unit of free royal knights on the battlefield but still it is an important early building goal of mine (20 knights can't hoover up all the routers).

    Tactics: I tend to use offensive strategy and defensive tactics. Take a province - often without a contest - and then on subsequent turns, let the AI smash its forces against the rock of your troops who are now defending the captured province. Very straightforward: 5 strong spearwall on a hill, backed by 3 archers + 3 catapults (I may drop these, they are of questionable utility), two shock infantry (probably should be more), eg Gallowglasses, one on each flanks, slightly to the rear along with a few cav for pursuit. Often - especially against Moslems in the desert - the enemy will potter around getting shot to pieces. When they close, counter-charge with spears, wait a while, then crash the shock units into the flanks. Usually works like a treat, especially with bribed Welsh longbows and ammo modded to 96, but needs a decent leader to avoid morale collapsing if the AI comes on in earnest (eg with its own shock infantry or heavy cav.).




  23. #23
    (Insert innuendo here) Member Balloon Bomber Champion DemonArchangel's Avatar
    Join Date
    Jan 2003
    Location
    Washington D.C
    Posts
    3,277

    Default

    One of you mentioned AHC's. Reminder, AHC's die like dogs to katas, pronos, VG's, crusader knights and ghulams. ACK I just use Ghulam cavalry instead of those overexpensive motherf**kers
    Quote Originally Posted by Louis VI the Fat View Post
    China is not a world power. China is the world, and it's surrounded by a ring of tiny and short-lived civilisations like the Americas, Europeans, Mongols, Moghuls, Indians, Franks, Romans, Japanese, Koreans.

  24. #24
    Hope guides me Senior Member Hosakawa Tito's Avatar
    Join Date
    Dec 2000
    Location
    Western New Yuck
    Posts
    7,914

    Default

    How ya doing TheDuck, welcome to the org
    "He is no fool who gives what he cannot keep to gain that which he cannot lose." *Jim Elliot*

  25. #25
    Pleasing the Fates Senior Member A Nerd's Avatar
    Join Date
    Jul 2001
    Location
    Living in the past
    Posts
    3,509

    Default

    I like to send lots of heavy and medium infantry head on into the enemy. Supported on the flanks by calvary with light infantry and skirmishers in the back.
    Silence is beautiful

  26. #26
    Member Member Syterion's Avatar
    Join Date
    Dec 2002
    Location
    Westford, Mass
    Posts
    33

    Default

    Unlike most people, I don't think that high-quality cavalry or infantry is the best, I think the best is Byz inf. Thay are good, cheap cavalry, with high unit size. You can field tons of them easily. Unlike more expensive Varangians. Its not like they are not good though.

    Also, I don't like napthas because you are more likely to hit your troops, so I like Arquebusiers for their fear value. Just bring them to the sides and watch em rout. Theyre like cheap heavy cav. They cause fear. You still gotta have cav though.

    And yeah, pincer rules. Sometimes I simply just split my troops in two, and see which part they attack. Then I attack at their rear. Brilliantly simple. Simply brilliant.
    The Ultimation lives...

  27. #27

    Default

    My favs are Janissary Heavy Infantry. They are fast,strong and can beat any troops or cavalry. Battles don't last long when these guys get going. Each unit can often kill over 200 enemy. The only downside is they cost 750 florins.
    n.batey

  28. #28
    Member Member some_totalwar_dude's Avatar
    Join Date
    Jan 2003
    Location
    Flanders, vlaardingen
    Posts
    705

    Default

    My favorite tactic is to win the battle.

    but for real i like to sit upon a hill with chiv seargents in front, chiv MAA at the fanks and billmen behind the MAA facing outwards to the flanks and 5 units of longbows (modded to 56 ammo ) and chiv knights behind. when the enemy makes a flanking manouvre (spel?) i pin them down with billmen and let chiv knights charge at thre rear. ofcourse I after the longbows rained dead upon them . this way i won a battle with 960 men (6 star gen) against 2200 (5 star gen) they lost 2000 (1000 pows executed after randsom denied) and i lost 53. And no the werent al peasants an militia.
    theKyl: so I shoot some_totalwar_dude for hinting at my m8 sinan
    theKyl shoots totalwar_dude for spamming
    Demon of Light shoots some_totalwar_dude.
    Demon of Light shoots some_totalwar_dude for misspelling Chihuahua.

    (image comming soon )

  29. #29
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
    Join Date
    Jan 2003
    Location
    YU-ESS-AY
    Posts
    6,667

    Default

    The Tactic wich has saved me many times is a Full Calvary Charge from Behind the Enemy.

    get them commited to a fight with your main force and circle around them with your Calvery, just when they might gain the upper hand Order your Calvery to Charge the Enemy Lines. This will result in a full panic on the enemies account and (since sometimes their general is in the rear) cause the General to fall very quickly. with the enemy force completly Encircled they will have no where to run and will be cut down as they try.

  30. #30
    Uber Fowl Member TheDuck's Avatar
    Join Date
    Jan 2003
    Location
    California, USA
    Posts
    160

    Default

    Hosakawa Tito: Thanks... Been reading a lot on these forums for a couple of weeks, decided to 'pitch in'.
    The Duck

    Although plans don't survive contact with the enemy,
    they help focus the mind!

    Plan. Improvise as needed.

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO