Quote Originally Posted by [b
Quote[/b] (Demon of Light @ Feb. 20 2003,16:28)]BDC: You never know. Some people may have a different take on the situation. Take that one person above who chose loyalty. I can imagine a person saving titles to give only to those that need a loyalty boost. That person would then value a stable but poor country more than a rich country garrisoned by mutinous generals.
Quite right.

My take is similar to Hooah. It's just not sensical for a Peasant to be a Govenor or most any other unit type for that matter. In addition, a Governor would have some Royal ties, if not out right Royal blood.

So, if you agree with the above, or agree that the Human player has an economic advantage over the AI and would like a more challenging and interesting game try making your first Criteria:

1) Govenors should be Knights (or equivalent);
2) Governors should be of Royal blood or at least married to Royal blood.

With the above criteria, you'll find your Campaign become quite a bit more interesting. As, high Acumen Knights with Royal blood won't be so easy to come by. You'll find yourself attempting to preserve your Princes with all those great attributes, so that when their brother becomes King and has an Heir they will become simple royal generals eligible to be Govenors.

You'll also have to maintain a little discipline as often you just won't have a unit eligible for Governorship, and so the title will remain vacant for a time, with your province (and campaign) suffering the consequences.

Really alters the game some and adds a bit of additional strategy.

If MTW is starting to get a little dull, try the above with the Medieval Mod by WesW.