I don't know if this is moddable or not, but I think the way siege losses are handled is rather unrealistic.
First off, both the attacker and defender should be taking casualties. While reading accounts of sieges in a book I bought called Chronicles of the Crusades, quite often the attackers would take a lot more casualties than the defender even without an assault taking place. Disease, starvation, and of course the defenders shooting them with various missiles would make a big difference.
I understand that army food supply is not really factored in the game because it would require a lot of micromanagement, but that leaves the question of defender losses.
If the defenders have to worry about starvation, then the attacker should have losses due to starvation and disease as well.
And if some of the defenders losses are a result of the attackers firing siege weapons at them, then the attackers should incur losses from the defenders towers. The description of the demi-culverin tower in the game says that it will punish attackers that get too close but that never actually happens in game.
I figure it can be coded, to have the attackers suffer attrition just like a Crusade does, except perhaps suffer more losses the better and more upgraded the defending castle is.
This will force players to actually assault the castles if they want to avoid a long siege and the inherent losses. As it is there rarely is any incentive to assault castles unless the garrison is miniscule or you're in danger of excommunication.
Also
Perhaps if the defenders sally out of the castle then shouldn't the battlemap be of the castle? Thus the defenders would actually need to rush out at the attacker as well as having the towers and defenses offering support if the attacking army got too close and tried to block the defenders in.
Any ideas?
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