Results 1 to 12 of 12

Thread: Artillary rules! An Agincourt test

  1. #1
    Member Member Asimov's Avatar
    Join Date
    Feb 2003
    Location
    HK SAR
    Posts
    31

    Default

    In order to stiffen the determination of fellow artillary lovers, I've decided to test the proness of artillary facing some of the most elites troops in MTW---The French Knights.

    Four Demis were used but longbowmen wasn't included. two squad of Feudal Men At Arms and two squad of Feudal Sergeants was the core of my army. My missile contingent is consist of Pavise Arbalesters, Pavise Crossbowmen, Arquebusiers and Archers, one sqaud of each type. Two Mounted Sergeants plus one Feudal Knights is all the cavalry I have.

    With Infantry as the first line, I put the guns immediately behind the food soldiers and the missile troops were placed there too. My cavalry is placed on the sidelines to avoid being flanked.

    The French Army is, of course, mostly consisted of knights(Chosen by AI), they do have some infantry and missile troops, but over 60% is cavalry--- the best available(Gendarmes,Chivalric Knights, Royal Knights, Order Knights, etc)

    The result is devestating---to the French The ranks of Knights were soon filled with vacancies as cannonballs kept hitting the French with great power. Soon the missile troops joined in and the sluaghter escaluates. When the knights reached my main line, they were a rag- tag band. However, the flanking power of cavalry is still remarkable as some of Arquebusiers were attacked, but my cavalry alleviates the situation.

    In the end, the English emerged victorious with about three hundred losses. The French lost five hundred and further three hundred captured.




  2. #2
    <code>ninja</code> Clan Nikodil's Avatar
    Join Date
    Apr 2003
    Location
    Stockholm, Sweden
    Posts
    137

    Default

    That wasn&#39;t a true test of artillery, but of the AI. Agincourt is full of woods, but i guess it didn&#39;t use it for cover. You should redo your test against a human opponent.

    Artillery might give some advantage in some situations, but persoanlly i prefer the hear the much tastier sound of steel cutting flesh.

  3. #3
    Member Member SmokWawelski's Avatar
    Join Date
    Nov 2002
    Location
    Chicago
    Posts
    627

    Thumbs down

    I agree: this is not scientific, and cannot be made into a general rule... However, you might be getting at something here

  4. #4
    Member Member Asimov's Avatar
    Join Date
    Feb 2003
    Location
    HK SAR
    Posts
    31

    Default

    I&#39;m not skillful enough for MP yet, but I think I&#39;ll have the chance soon.

    As for the reason choosing the Agincourt map, my opinion is the same with you, VKC_Blutzeit. Most of the terrain is plain but there woods for cover so the cavalry should have a chance. I&#39;ve avoided maps with many hills as that would let the defender&#39;s missiles and artillaries have an unfair advantage.

    My main strategy is to avoid loss(Byz elite units are expensive) at all cost so I perfer long distance firepower, usually 40% of my army is missile troops.




  5. #5
    Darkside Medic Senior Member rory_20_uk's Avatar
    Join Date
    Mar 2003
    Location
    Taplow, UK
    Posts
    8,690
    Blog Entries
    1

    Default

    To be fair, as a true AGINCOURT test, the woods should not be used, as after all the French didn&#39;t. If the French has flanked the English with foot troops, and then when the flanks of the English were engaged rode down the centre it might have been a very different outcome; sending some knights under the cover of the trees to further surprise the English might have added to the French victory.
    An enemy that wishes to die for their country is the best sort to face - you both have the same aim in mind.
    Science flies you to the moon, religion flies you into buildings.
    "If you can't trust the local kleptocrat whom you installed by force and prop up with billions of annual dollars, who can you trust?" Lemur
    If you're not a liberal when you're 25, you have no heart. If you're not a conservative by the time you're 35, you have no brain.
    The best argument against democracy is a five minute talk with the average voter. Winston Churchill

  6. #6
    Member Member Asimov's Avatar
    Join Date
    Feb 2003
    Location
    HK SAR
    Posts
    31

    Default

    Suddenly, I remember that there is one very important factor that I haven&#39;t take into account---weather. In the historical Agincourt, the ground was sodden and muddy due to rain so the French Knights was hindered by the mud. Is there any effect of rain in MTW that reflected this?

  7. #7
    <code>ninja</code> Clan Nikodil's Avatar
    Join Date
    Apr 2003
    Location
    Stockholm, Sweden
    Posts
    137

    Default

    I think i&#39;ve experience a similar situation where heavy snow was followed by rain. The foot units crawled. But then all of them were exhausted, so i&#39;m not sure how much actually was due to weather conditions.

    Another key element of the english victory was the improvised pikes used by the longbow men. Would be nice to have those in the game.

    I have seen many references of agincourt in litterature, but does anyone know if the battle has been filmatized?

  8. #8

    Default

    both film versions of Henry the V show the battle of Agincourt.
    All you can do is pray for a quick death... which you ain&#39;t gonna get -Mr. Blonde

  9. #9
    Member Member Asimov's Avatar
    Join Date
    Feb 2003
    Location
    HK SAR
    Posts
    31

    Default

    THe replay files can act as substitutes. I&#39;ve just returned from my first MP game, but artillary wasn&#39;t allowed, so I can&#39;t do a test.




  10. #10

    Default

    Quote Originally Posted by [b
    Quote[/b] (Asimov @ April 28 2003,23:48)]THe replay files can act as substitutes. I&#39;ve just returned from my first MP game, but artillary wasn&#39;t allowed, so I can&#39;t do a test.
    If you feel like doing a test of this on Agincourt and you see me online ({RVN}Vandal), gimme a holler and I&#39;ll host the game conditions you want Asimov

    Should be fun, I like Artillery too

    PS Trying out historical formations which includes artillery can be great fun too
    {RVN}Vandal - Boyar of Clan Raven

    Never disturb an enemy when he is making a mistake

  11. #11
    Moderator Moderator Gregoshi's Avatar
    Join Date
    Oct 2000
    Location
    Central Pennsylvania, USA
    Posts
    12,980

    Default

    The best way to test online is to have a willing partner - such as Erik volunteering. You both can then have complete control of the scenario and can isolate on the unit match ups you want. Just decide on exactly what you want to test (do weapon upgrades for crossbows improve the unit&#39;s kill rate?, etc.) and then pick units accordingly to test your situation.
    This space intentionally left blank

  12. #12
    probably bored Member BDC's Avatar
    Join Date
    Dec 2002
    Location
    Britain
    Posts
    5,508

    Default

    It is better on a LAN so you can shout commentry at each other...

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO