Someone was telling me that muskets were susposed to fire in the rain in the original version of the game, but for some reason the programming didn't work properly.

To my understanding the MI version of the rule is that muskets (improved versions of matchlocks) now fire in the rain, but the harder it rains the more slowly they fire; whereas ARQ's (matchlock) do not work in the rain.

Like I said in some other threads: the worst part about the new system is that foot archers, (costing almost twice as much as muskets), are now virtually obsolete in multiplayer games.

It seemed before in MP games that many players who lacked mad skillz just made up for it by taking a shitload of guns and trying to blow the other guy off the map + I'm sure that the situation will be even worse now that there is no fear of getting caught in the rain with too many guns.

This is a perfect example of why the cost of units in SP-campaign games and MP/custom games should not be the same. -It is okay in SP-campaign that muskets are so cheap because it takes a huge amount of koku to get the gun factory up-and-running before you can buy any units, whereas in MP and custom games you can just buy the unit cheaply without set-up costs being a factor.

To my mind some costs that are fair and balanced in SP-campaign games (because of high set-up fees and the inavailability of good units in the early stages of the game) are totally out of wack for MP and custom games.

The four primary offenders in MP and custom games are:

1) Muskets (under priced relitive to archers).
2) Naginata (over priced).
3) Archers (over priced relitive to muskets).
4) Heavy Cav (over priced).[/list]