in teh case we choose that everyone controls his own army with units in it.... considering visibility to teh enemy in a 2-3 sided campaign.
A) enemy armies are not visible at all. all movement is hidden, controlled by teh gamemaster until a region get invaded.
A scouting option/command allows a side to "look" into an enemy region.
B) enemy armies presence in (not its size) are visible in all adjacent regions (incl/exlu. sea regions).
Scouting gives u info about its size.
C) like B but now all units and valour/upgrades are visible in teh enemy adjacent region. all other armies are hidden.
scouting gives info in other, more away regions.
D) like C, but now all armies presence in NOT adjacent regions are visible but not its size.
E) everything is visible.
and must it show its general? and so on.
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