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Thread: What uberunits would you give to each faction?

  1. #1
    Senior Member Senior Member Cheetah's Avatar
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    Well, taking up AMP's idea I ask that what uberunits would you give to each faction? Here is my proposal:

    Almohads Since the almohads is one of the weakest factions they badly need an uberunit, so I would increase the size of AUM from 60 to 80. This would surley make it an uberunit

    Byzantines they need no more uberunits

    Danish Surely the vikings have to be beefed up a bit. They have to be a better choice for your money than any MAA. So increase both attack and defense by 1 point. This sould make the Danes a perfect choice for a swordsmen heavy army.

    English Tough they do not have any uberunits, they have a nice combination of special units. All I would do is to increase the moral of gallowglasses from 0 to 2 or even to 4. I mean they have a terrible moral given how eager they are for the fight

    Egyptians Same as before, they have nice special units. All I would do is to make the mameluk horse archers somewhat better, perhaps by increasing it's range and accuracy.

    French I would give them an uber arbalaster with increased accuracy and defense.

    HRE I would increase the attack and defense of the teutonic foot knights by 1 point. This would make them the best foot knights for your money.

    Italians I would increase the defense of the Italian inf by 1 point. This would make the Italians a perfect choice for a spearmen heavy army.

    Poland I would increase the attack of the polish retainers by 1 point and I would give them a special polish mounted crossbowmen with increased accuracy and defense.

    Russians They are in bad need of some uberunits, so first, I would make the boyars either a better medium cav (by increasing attack and defense) or a better cav archer (by increasing accuracy and range); second, I would give them special russian peasant and woodsmen units Both with increased morale (+2), and increased attack. Woodsmen +2, peasants +1. On the top of it I would increase the size of both units. Peasants would be 200 and the woodsmen 100 strong respectively (on normal settings)

    Spanish They need no more uberunits

    Turks They have nice special units. All I would do is to make the ottoman horse somewhat better, perhaps by increasing it's range and accuracy; and increase the ottoman foot's morale by 2 points.
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  2. #2
    Wolves Member FasT's Avatar
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    Almohads IMO they need a better spear unit...anti,cav
    The AUM do a fine job IMO and beat many units,just make sure they get a little support

  3. #3
    Member Member youssof_Toda's Avatar
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    I would prefer to skip the few uberunits there are instead of creating new ones.

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    Senior Member Senior Member ElmarkOFear's Avatar
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    Darn I thought this would be a good time to mention the UberUnit called the ElmoHead It has a charge value of 8, a defense value of 10, an attack value of 9, is heavily armored, carries spears, javelins, swords, naptha along with a bow, and rides a horse, but can dismount at any time during battle. Of course for it to be a true ElmoHead unit you must give it a morale of -14, with penalties for doing any fighting at all. Also, if it moves the least amount it gets fully exhausted.
    I have seen the future of TW MP and it is XBox Live!

  5. #5
    Senior Member Senior Member LordTed's Avatar
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    Flying cammels for almohads

  6. #6
    Sovereign of Soy Member Lehesu's Avatar
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    I still think the lost Crusader unit, The Brotherhood of the Sword, should be given back to the Polish.
    Innovative Soy Solutions (TM) for a dynamically changing business environment.

  7. #7

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    The danes should some thing like "mushroom axe berserker"
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    Member Member Nobunaga0611's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Sjakihata Akechi @ Jan. 03 2003,17:36)]The danes should some thing like "mushroom axe berserker"
    lol. They wouldn't be very effective though....they'd be glancing around during battle looking like this --> . But anyways, I think each faction should be given a unique cav, spear, and sword unit, possibly even a missle unit. If not this, then it should be done sort of like now, but without factions lacking even a single effective unit vs all other uber units. Like for instance, the closest Russian uber unit is the Boyar, but it would get crushed to pieces by Lancers. Each faction should have a unit that can properly counter at least a few other uber units. This would require thought to balance and use, and would be good imo. For instance, one faction could have a good spear unit that will take out almost all cav, but is vulnerable to some specific sword units. Of course all this should still depend on how each unit is used, and its current stats. hmm...just some thoughts.

  9. #9

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    Quote Originally Posted by [b
    Quote[/b] (Cheetah @ Dec. 26 2002,08:08)]Well, taking up AMP's idea I ask that what uberunits would you give to each faction? Here is my proposal:

    [
    Quote Originally Posted by [b
    Quote[/b] ]Almohads Since the almohads is one of the weakest factions they badly need an uberunit, so I would increase the size of AUM from 60 to 80. This would surley make it an uberunit

    Byzantines they need no more uberunits
    Agreed Cheetah, maybe increase cost of aum a bit and make them 100 units.

    Quote Originally Posted by [b
    Quote[/b] ]Danish Surely the vikings have to be beefed up a bit. They have to be a better choice for your money than any MAA. So increase both attack and defense by 1 point. This sould make the Danes a perfect choice for a swordsmen heavy army.
    Imo, let them the way they are, increase cost to 200 and make them 100 units.

    Quote Originally Posted by [b
    Quote[/b] ]
    English Tough they do not have any uberunits, they have a nice combination of special units. All I would do is to increase the moral of gallowglasses from 0 to 2 or even to 4. I mean they have a terrible moral given how eager they are for the fight

    French I would give them an uber arbalaster with increased accuracy and defense.
    I'd say make Knights Templar always start with valour 1(if its possible) and charge value make it 8, increase cost to equal lancers. Put extra armour

    Quote Originally Posted by [b
    Quote[/b] ]
    Egyptians Same as before, they have nice special units. All I would do is to make the mameluk horse archers somewhat better, perhaps by increasing it's range and accuracy.
    Hm how about making abysinian guard starts with valor 1. Or Make a new khwazarmian cavalry that has armour piercing capability for egypt.

    Quote Originally Posted by [b
    Quote[/b] ]
    HRE I would increase the attack and defense of the teutonic foot knights by 1 point. This would make them the best foot knights for your money.

    Italians I would increase the defense of the Italian inf by 1 point. This would make the Italians a perfect choice for a spearmen heavy army.
    They have Teutonic FK ? I agree about Italians, or make them start with valour 1 since they're exclusive to italians.

    Quote Originally Posted by [b
    Quote[/b] ]
    Poland I would increase the attack of the polish retainers by 1 point and I would give them a special polish mounted crossbowmen with increased accuracy and defense.
    How about make them start with valour 1, afterall this unit is only owned by poland.

    Quote Originally Posted by [b
    Quote[/b] ]
    Russians They are in bad need of some uberunits, so first, I would make the boyars either a better medium cav (by increasing attack and defense) or a better cav archer (by increasing accuracy and range); second, I would give them special russian peasant and woodsmen units Both with increased morale (+2), and increased attack. Woodsmen +2, peasants +1. On the top of it I would increase the size of both units. Peasants would be 200 and the woodsmen 100 strong respectively (on normal settings)
    Looks like dev is fixing it using dhruzina cavalry.

    Spanish They need no more uberunits

    Quote Originally Posted by [b
    Quote[/b] ]
    Turks They have nice special units. All I would do is to make the ottoman horse somewhat better, perhaps by increasing it's range and accuracy; and increase the ottoman foot's morale by 2 points.
    Give them pavise arbalesters.




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  10. #10
    Senior Member Senior Member 1dread1lahll's Avatar
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    Flying camels Ted? hope you got a big hat.....

  11. #11
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    well if the Almos have Flying Camels then the Egytpians should have the Flying Carpets, and Genie Shock Troops From Arabia

  12. #12
    Member Member Fairlight's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Cheetah @ Dec. 26 2002,13:08)]Well, taking up AMP's idea I ask that what uberunits would you give to each faction?
    I'd like a Panzer division please, for whichever faction I'm playing. Oh, some Apache Longbows and a tactical nuke or two would look very fetching.
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  13. #13

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    Bah...to heck with Apaches, Panzers and Flying Camels, just give every faction ICBM capabilities and online battles will last less than three seconds.
    Gonna give 'em some hell
    - JSBX, 1998

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