We know all, that the developers have not the time to test and work out perfect stats for a perfect online game. We should not moan about it, this is the reality we have to live with.
But wouldn´t it be an easy solution for online games if:
The developers rise the price of a unit if you buy the same unittype again like we have this system in MTW but only as from the 4th unit:
E.g.
The basic cost of the first let´s say "Hoplite unit" is 100 %
The basic cost of the second "Hoplite unit" is 120 %
The basic cost of the third "Hoplite unit" is 141 %
The basic cost of the fourth "Hoplite unit" is 169 %
etc etc.
With this system devlopers would not have that hard work to wourk out perfect unit stats. It would be ok, if the stats are "almost balanced". The system of rising costs would do the rest a self regulating balancing system.
This would be a great step to mixed army setups. It would avoid a micro management of unit stats for the developers.
Then the developers would have more time to work on few main issues when tuning stats like better archery, especially cav archery, higher morale, less fatigue etc. pp.
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