hmmm.. the problem with the readout is that it doesn't explain the Javelin's Godlike effectiveness, and it doesn't account for the explosion of the grenade. Perhaps the properties of these two Mongol weapons are jointly handled by some other variable(s) not shown here. They would have to create one for the grenades, and you would think they might use it(them) to tweak the firing effectiveness of MLC and maybe the javelin (cuz as I said nothing here accounts for its godness).

Wait! I just thought of it. They aren't terribly accurate, but they are more so than guns. And their power (which=penetration) is 4 times that of a bow-fired arrow, and that combined with all 60 guys hurling at once (as opposed to 20 for musketeers) and the ability of the Javelins to come down on the heads of the unit and therefore strike more than just the limited front rank of a target (the limitation of muskets), would account for their severe effectivenes at close ranges which we don't see from muskets (not in real life, just within the game engine).

And the fact that grenades aren't treated as guns might explain why they (in my limited tests) don't seem to have the scare factor one would expect.

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Khan7