As you know, the Concealment "bug" is where a unit will show that it is concealed, yet the AI will move units directly to it and keep it from acting until other units are free to deal with it. The units then head directly for your concealed unit - leading one to believe that the AI is "cheating" by seeing hidden units.

Well - the CA developers responded to my claim on this - in that a unit that was concealed still may have some men visible, allowing AI (or in theory, a human) to spot it and act accordingly.

To test the validity of the claim of the developers, I took a single man unit - Kensai Sword Saint into battle with another unit against 5 mongol units. I upped morale to where my guys would not rout regardless. *This was a test after all - i was not out to actually fight*
I hid my kensai in trees on one side - standing my naginata on my edge on a hill in plain sight. The mongols sent out the light cav - saw my naginata and grouped to attack it. Once they did I routed the naginata and only had the Kensai left. The AI ran around a bit - but never got very close to my kensai. Because of this - I must conclude that the CA developers were correct in their statement that the concealed Icon does not cover the entire unit.

Because of this - I personally feel that the Icon needs to be re-adjusted. If its there - the entire unit should be concealed. If its not - then the entire unit should be visible. Otherwise you get a seriously false sense of your own unit's position. Let me be clear, I do understand the tactical challenge this creates, but I do feel that the game would be better without the concealment "gamble" it now has.

To be honest, I was not sure that CA was correct in their claim, and I thank them for allowing us in the community to ask and test these issues and for their willingness to listen.

Thoughts on the concealment gamble?
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BSM_Skkzarg
"A mind is a terrible thing to taste."

[This message has been edited by BSM_Skkzarg (edited 08-23-2001).]