Points :
LS event – you can get the Legendary swordsman in the first few years : almost certainly if you kill a taisho, certainly if you kill a daimyo. Also, getting your daimyo unit to battle is an option, if they kill many you get LS (risky).
Finance – the deciding season is summer, not autumn. The koku is decided before the battles of autumn take place, so the provinces you win/lose in the summer count.
Emissaries are better spies than shinobi or ninja as they do not get killed by border watch towers/forts, only by ninja. On the other hand, they give enemy ninja an easy way to gain honor and become more dangerous.
Your generals gain a win when the enemy abandons a province rather than fight; AI generals do not.
Questions :
Pluses and minuses – relative to what ? for example, does a +5 on WM attack mean +5% to kill, or +50%, or +5 on damage and units have ‘hit points’ ? how does it
work ?
Ninja assassinations – if I send an army into a province , and a ninja at the same time, assigned to kill the enemy taisho – if the ninja succeeds, will it count for ‘devastating effect on morale’ on this season, or the next ?
Archer sight line – if you two lines of archer units, each unit in 2 rows, one line behind the other – how far back should the second line be to avoid accuracy penalty ? and if they are on a cliff, the 2 lines on different heights, will that prevent penalty ? does the computer actually calculates the sight conditions for every situation , or are there set rules ?
If a unit’s formation is broken, does it effect fighting or morale ? for example, if an archer unit in 2 rows formation is attacked and its middle gives in, or if an enemy wedge breaks through a yari unit. If there is no effect, then it seems best to send units to battle in a wide formation, to have as many soldiers as possible engage, and maybe the extremes of the unit get a flanking bonus.
Bookmarks