I conducted morale tests on my LAN with the old STW and the new WE games. I took Honor=0 yari ashigaru arranged 10x6 deep onto the green map in fine weather. I tested single pairs of units, and measured distance by drawing out a third unit between them, and counting men without releasing the left mouse button.
The units are initially fresh when at a great distance from an enemy unit. In the old STW, the YA units become "uncertain" at a distance of 43 when facing each other. If a unit exposes it's flank, it will go to "wavering" at a distance of 33.
In the new WE, the YA units always show "steady" when face-to-face all the way down to a distance of 1. A unit with exposed flank also shows "steady" all the way down to distance of 1 from the enemy unit. These are H0 YA! The weakest morale unit except for the xbowmen who are 1 point weaker.
As a first guess, I lowered the morale of YA by 8 points in TroopStat making them -12, and I hit it dead on. The YA went to "uncertain" at a distance of 43 when face-to-face just as in the old STW. However, I then tried the flanking test, and I was stunned. NO EFFECT! The YA with exposed flank just went to "uncertain" at a distance of 43, and never went to "wavering" even if the enemy unit approached to within a distance of 1. I repeated this several times.
(Edited incorrect conclusion due to not lowering the morale enough.)
I tested for the auto-rout bug at the end of my morale testing, and sure enough it's there. About 10 moves away (not stacked with SHFT-click either), and the YA routs with full 60 men and cannot be rallied.
Seriously, the game is very much rock, paper scissors now. It's closer to your typical RTS game in the way you handle the units. I hope CA/DT will restore this great lost feature in a patch.
MizuYuuki ~~~
Clan Takiyama ~~~
[This message has been edited by Puzz3D (edited 08-26-2001).]
[This message has been edited by Puzz3D (edited 08-26-2001).]
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