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Thread: Definitive solution for MORALE

  1. #61
    Member Member TakeshidaSo's Avatar
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    A STW YA with 6 Honor upgrades would cost 753 koku.
    It would get 3 attack, and defense increases, plus 12 morale.
    Melee.2.Defense.2.Armor.2.Morale.8.

    A MI YA with 3 Weapon and Armor upgrades costs 246 koku.
    It would recieve 3 attack, armor, and defense increases.
    Melee.2.Defense.2.Armor.5.Morale.8.

    These values are for campaign units, of course, because online units start with H2 units as defaults. But, its obvious, values have more than tripled.

    A MI YS with one Honor upgrade would cost 280 koku.
    It would recieve one melee increase, and 2 morale pts.
    Melee.1.Defense.2.Armor.2.Morale.16.

    The range of armor has increased from (1-5) to (1-Eight) , and you can add 3 armor, and defense pts. to a unit for 75% above base cost. Whereas 2 Honor increases would raise the cost 96% above base, and gives Melee 1 pt., Defense 1 pt., and morale 4 pts.

  2. #62
    Senior Member Senior Member Kraellin's Avatar
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    ya know, it occurs to me that we already had a slider in stw and that that's the real bitch in we/mi. there's no longer a slider for lower morale.

    in stw, you could play low koku, 5k, higher, morale turned off...that WAS a slider, if ya stop to think about it. what the folks that dont like the we/mi are saying is simply that that slider no longer exists in enough variety and they simply want it back.

    and i tend to agree. yeah, remarkable isnt it, cause i sorta liked the new system when it first came out. i could actually keep my men on the field :) but, after listening to both sides of this issue, it really is true that you could just restore the morale back like it was and you'd still have everything everyone wanted without a bunch of new slider bars and such. folks that like the new system could play higher koku games. very simple. folks that liked it the way it was could still play that way. also very simple.

    the one thing that i would change would be per yuuki's and takeshida's suggestion of rather than putting it back exactly the way it was, i'd make the default units h0, rather than h2, and drop the morale by 8 points, not 12. effectively this does drop it 12, since going h2 to h0 drops morale by 4 points. this is the simplest, sanest way to allow everyone what they want. yes, it will unbalance the mongol game, but we can fix that as a separate issue.

    lowering the morale as per above shld also get rid of the new ashi/gun rush army that seems to be quite popular now. we all know that if you drop ashi morale by 12 points, those boys are going to head for the hills quite quickly push come to shove. bye-bye new rush army :)

    K.


    ------------------
    I'm sorry, but i never apologize.

  3. #63
    Member Member TakeshidaSo's Avatar
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    Why dont you ever apologize?

    I tested YuukiStats (stat10.bat). I found it much more enjoyable. STAT10 is similar to my own ideas, and I could tell the adjustments helped.

    I used 11 H0 Mongol units (2500 koku), against various 12-16 unit Jap armies (5000), in normal level custom games. Not exactly the best test, for the range adjustments study, but I could see the Mongols had been weakened.


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