Results 1 to 7 of 7

Thread: Holding a river....

  1. #1

    Default

    Man - I am LOVING the patch - the reinforcements are fixed with some sense!

    I have found the way to hold a bridge without a problem against a huge horde...

    6 muskets - 3 archers - and the balance as reserves.

    Set 4 of your muskets up in a 20x3 line facing the bridge - back to where they can fire at units crossing - but the archers on the far side can't hit them. Behind them string your archers - in a 30x2 formation.
    They can now hit the bridge crossers as well.

    Take the last two muskets - in 20x3 formation - and "cap" the ends of the "box" with them. Set all your men to hold position - archers to fire at will - muskets grouped and holding fire - allowing you to maximize the fire of your muskets. A couple of salvo's as the units mass on the bridge footing (the AI always mills around a bit there) - and even extreme honor no-dachi and monks run away. The archers really help with the monks and no-dachi - and against yari cav and cav archers. They don't help as much against the more armored units - but its enough when u need it.

    This formation - with judicial use of archer fire - can hold 3-5 fresh waves - meaning you can decimate 50+ units - not counting your own reinforcements. A few attempts by the AI to take the province - and your troops honor will soar - meaning better accuracy, rate of fire and more shots.
    Qapla!

    ------------------
    BSM_Skkzarg
    "A mind is a terrible thing to taste."
    BSM_Skkzarg
    "ARG when I'm Happy, ARG when I'm Sad, ARG when I'm good or bad. ARG!"
    "ARG to port! ARG to starboard! Arg from stem to stern! ARG!"

  2. #2

    Default

    Hehe. I think we all enjoyed doing that at some point in our shogunhood. Back in original STW I once had 2 musket units and 3 WM units to defend a river province, and pulled off 1100 kills with 1 musket unit and another about 900. Some managed to charge up to guns but WM repelled them. In the end I had close to 3000 kills... I couldn't stop laughing when I saw the result. It was so amusing, heh. Hurrah to stray bullets.

  3. #3
    karoshi Senior Member solypsist's Avatar
    Join Date
    Oct 2000
    Location
    New York New York
    Posts
    9,020

    Default

    I'm sure this tactic eventually makes it into everyone's playbook. It's a great one.

  4. #4

    Default

    Pug - how can you get that many kills with limited ammo?

    ------------------
    BSM_Skkzarg
    "A mind is a terrible thing to taste."
    BSM_Skkzarg
    "ARG when I'm Happy, ARG when I'm Sad, ARG when I'm good or bad. ARG!"
    "ARG to port! ARG to starboard! Arg from stem to stern! ARG!"

  5. #5

    Default

    He may disable it.

    ------------------
    Im a monkey 'till the end!
    Im a monkey 'till the end!

  6. #6

    Default

    1k kills? You can do that without unlimited ammo given time and guts of enemy. I strongly believe the key lies in stray fires. I bet the direct-aimed kills are only like 10% of the whole kills.

    Another thing is that # of people per unit might effect it. I can't remember very well but I think I had used 120 per unit. Or does ammo change accordingly? I don't know. Either way you can pull off 1k kills given the condition & circumstance. 500 to 600 kills is easily possible in bridge province - we all know that, yes? And you'll find that battle ended there just because enemy routed. Not because you ran out of ammo.

    Whether it was muskets or arques, I can't remember. I think it was muskets.

  7. #7
    Member Member Gothmog's Avatar
    Join Date
    Aug 2001
    Location
    Mordor, USA
    Posts
    690

    Default

    I believe it's possible. Though the condition must be close to ideal: height advantage; high honor; perfect LOS; shooting from point blank; low AC of AI units; 120 men/unit setting; timer off...

    I once had a castle assault when one unit of my muskets (60 men) collected 375 heads. And if I remember correctly, the AI ran out of their sitting ducks (oops, I mean calvary) before my muskets ran out of ammo.




    [This message has been edited by Gothmog (edited 10-09-2001).]
    Pain is weakness leaving the body.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO