7bear,

the easiest way is to take a screenshot of your map using the F2 key. this will put a .tga file in your tga folder of the screenshot. you then find this file and load it into a paint program, like paint shop pro, and resize it to 304 x 120. i think that's the right size. save it and rename it to the same name as your map, but with the .tga extension and place the map and .tga file in your maps directory. and note that there are two directories in we/mi for saving maps. i forget the names right off hand, but one is saves from the editor, while the other is for multi games. i forget all the quirks that can arise from this, but it's best to put finished maps and their .tga's in the main maps folder. this saves some confusion when playing multi games.

now, tosa has another way of making the map pic files and i believe he's posted this method on the .org somewhere. you'll have to look for it there or if someone knows the exact link they could post it. there was a resaon for this other method, but you'd have to ask tosa about it. it might just be an aesthetic thing...i forget. tosa also recently told me that regardless of the size of the .tga it gets resized by the program to fit in that pic location. i've not tested this myself, but that info might also be useful in making a different style of pic for the map images.

K.


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The only absolute is that there are no absolutes.