Quote Originally Posted by [b
Quote[/b] (AMPage @ Dec. 09 2002,15:50)]Dosn't the manual explain in good detail how armor piercing works? Well, it should anyway.

It sucks when upgrading units online, if you just wanna increase a units defense you gotta upgrade armor, which in return upgrades armor and defense. If you wanna make a unit volar 0, but upgrade his defense and attack so when the unit gets a lot of kills it *if it gets a lot of kills*, it goes up in valor and has the weapon and armor upgrades. So, if you give a +3 to armor, not only will it tire the unit out, but armor piercing units get a bouns on the unit.

I wish you could upgrade defense without having to use armor upgrades.
Manual doesnt say anything about these bonuses, I figure if the manual tells this none would buy the strategy guide don't u think ? hehe...

Each armour upgrade of +1 lessen the attacker kill chance by 1/2 if attacker has armour piercing bonus, so the armour piercing striker is actually disadvantaged by this instead of getting any bonus. Problem still remains with the fatigue though. For tedious proof of the -1/2 read below, of course you can always just take my words .

PROOF:
armour upgrade since it adds +1 defense, and +1 armour, the add-up armour piercing bonus for striker would be at most 1/2 :

Current Upgraded
(n-2)/2 : ((n+1-2)/2

n/2 - 1 : n/2 + 1/2 - 1

n/2 - 1 : n/2 - 1 + 1/2

And since there's a defense bonus +1 to the defender, the kill chance for attacker actually decrease by 1/2

Attacker kill chance before
(a-d+bonus) assume bonus is only armour piercing n/2 - 1


Attacker kill chance after
(a-(d+1)+bonus+1/2)= a-d+bonus-1/2

Any rebuttal is welcome