Page 3 of 3 FirstFirst 123
Results 61 to 69 of 69

Thread: What should be patched?!?

  1. #61

    Default

    I forget if I mentioned this on page 1, but they really need to add separate options in the Create Game screen for multiplayer for Unlimited Ammo and Restrict Camera, so the host's singleplayer settings for those options aren't automatically used as they are now. I personally play my singleplayer campaign with Free Camera and Unlimited Ammo but I play multiplayer like the rest of you with camera restricted and limited ammo but in order to have a game I host set up that way, I'd have to exit all the way out to the game's main menu, go to Game Options, and change my preferences there.

    Very unergonomic and time-wasting.

  2. #62
    the goldfish Senior Member tootee's Avatar
    Join Date
    May 2001
    Location
    Singapore
    Posts
    1,987

    Default

    Quote Originally posted by MagyarKhans Cham:
    the big unitflages could be bigger. somehow in games, cuz units rout to all sides, its darn hard to find the right unit and even if u found one u could keep misclicking on teh banner.

    although a messy h2h round is also realistic. ofcourse the better players like to control teh doing of each unit, a little mess adds some tension and something random that in all real battles occures. (little chaos theory)
    [/QUOTE]
    Totally agree, a messy h2h is realistic and fun. Its like you're the field commander trying to yell at the unit commander to stop chasing the routed enemy but in all the chaos either he had difficulty hearing you, or u have difficulty find him (simulated by the difficulty to select that particular unit litertally).

    For me selecting an individual unit has no problem, just left_click on the unit on the ground . But the problem I have is to select the group that unit belongs to. I have to remember which grouped icon this unit belongs, whereas in STW i just need to ctrl+left_click on the unit on the ground (not at the icon) to select the group. And I have problem with clicking on the MTW small group bar. So what I do now in the heat of thing (where I cant recall which icon this unit is) is to ctrl_right_click on the unit on the ground, which will select the group it belongs but there will be a popup menu, which I cancel by right_click once anywhere. So thats a two-click movement compared to STW one. Maybe the rest can share how they overcome this difficulty?


    ------------------
    tootee the goldfish,
    headmaster of Shogun-Academy
    loyal roach of Clan S.G.
    'Pa Si Buay Chao! Si Liao Ka Song!'
    ------------------
    tootee the goldfish,
    loyal roach of Clan S.G.

  3. #63
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default

    One more thing from my wishlist...

    Crusades for all Catholics!!! Danes in particular!!! Se my thread about my reasons.

    ------------------
    You may not care about war, but war cares about you!
    You may not care about war, but war cares about you!


  4. #64

    Default

    Units routing in all directions more realistic. Really?
    If I had just marched from relative safety to the battlefield I think I'd run back to relative safety!
    Ok units running away from attackers fair enough but they should then attempt to get back home.
    Also cavalry tiring as fast as they do is not realistic. Mongol cavalry was renowned for its speed and mobility, heavy cavalry charges were feared by most infantry. Slowing cav so they can be chased down by infantry is poor, horses can perform greater feats for longer than infantry. Why should cav tire by doing the very work they were employed for? What about fresh remounts? As many as 3 or 4 per rider with the Mongol armies. Light cav becoming fatigued by chasing down fleeing infantry is plain useless. Let's not forget the part that cavalry played in mediaeval warfare

    ------------------
    " Send us your ambassadors and thus we shall judge whether you wish to be at peace with us or at war..if you make war on us the Everlasting God, who makes easy what was difficult and makes near what was far, knows that we know what our power is."

  5. #65

    Default

    OrdaKhan,

    Routed units do turn and head for home if they get away from the enemy chasing them and they are not too close to the edge of the map. If near the edge, they seem to flee off that edge.

    Couldn't the host have some intermediate fatigue option like 75%, 50%, 25% instead of only the present on/off.

    Do we really need attack and defend combat stats increased by a valor upgrade? The units are supposed to be balanced as they are at Valor 0. Couldn't valor upgrades simply raise morale? You would probably want to make the valor upgrade cost less than 50% if it only boosted morale, but you wouldn't want it dirt cheap either which would result in everyone simply maxing it out on all their units.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  6. #66
    the goldfish Senior Member tootee's Avatar
    Join Date
    May 2001
    Location
    Singapore
    Posts
    1,987

    Default

    Quote Originally posted by Puzz3D:

    Do we really need attack and defend combat stats increased by a valor upgrade? The units are supposed to be balanced as they are at Valor 0. Couldn't valor upgrades simply raise morale? You would probably want to make the valor upgrade cost less than 50% if it only boosted morale, but you wouldn't want it dirt cheap either which would result in everyone simply maxing it out on all their units.
    [/QUOTE]

    In the game, valor is used to reflect how season or well-trained the unit is. Thus a higher valor unit should have its combat stat increased to reflect this. Simply improving just the morale, which may make MP troops more configurable thus avoidable some of the balancing issues, it will spoil the SP games IMO. And having two separate system for MP and SP, I think, may not be cost-feasible for CA, while its effectiveness is not guaranteed.

    ------------------
    tootee the goldfish,
    headmaster of Shogun-Academy
    loyal roach of Clan S.G.
    'Pa Si Buay Chao! Si Liao Ka Song!'
    ------------------
    tootee the goldfish,
    loyal roach of Clan S.G.

  7. #67
    Member Member todaswarriors's Avatar
    Join Date
    Jun 2002
    Location
    Essex/United Kingdom
    Posts
    75

    Default

    The problems I noticed....
    The flickering of the distant map background
    when in battle mode,also there is a problem with the tiling of these particular bit maps.

    When the game is "Thinking" it sort of locks up, mouse and all....

    It all just "feels" a bit over rushed to me MTW......

    [This message has been edited by todaswarriors (edited 09-11-2002).]
    O-cha o nomimasho. :O)

  8. #68
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default

    Make Denmark more aggressive...

    They just sit at home most of the time, doesn't even attack Sweden.
    They are labled as being expansionists, so let them.
    By sitting at home, they get bad kings, bad king make bad heirs ect ect...

    They basically become pushovers.

    ------------------
    You may not care about war, but war cares about you!
    You may not care about war, but war cares about you!


  9. #69
    Senior Member Senior Member Cheetah's Avatar
    Join Date
    Dec 2001
    Location
    Hungary
    Posts
    2,085

    Default

    PAF
    Lional of Cornwall
    proud member of the Round Table Knights
    ___________________________________
    Death before dishonour.

    "If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei

Page 3 of 3 FirstFirst 123

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO