OK, instead of having a new thread for every balance issue, or patch request. Just post them here.
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Proud Leader Of the SKD Clan
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OK, instead of having a new thread for every balance issue, or patch request. Just post them here.
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Proud Leader Of the SKD Clan
Visit Us Here
Proud Leader Of the SKD Clan
Visit Us Here
Simply one liner please, keep it short, I can read about your reasons on the other threads.
Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
ok...
-Siege lengths should fit the units inside the castle, not the original army (which lost a battle).
-Danish Crusades.
-Building Valour bug...
-Swiss bug...
I suspect the last two are in the works, but in case you had forgotten.
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BTW, Danish Crusades are true to history.
You may not care about war, but war cares about you!
You may not care about war, but war cares about you!
-troops suffering in a castle could be ransomed back rather than die (i.e. they surrender).
-an option to prevent building destruction.
-any building destruction done when castle is taken. Ai is awful at looking after its well-developed provinces.
-Ai better at using their cav.
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=MizuDoc=
=MizuDoc=
(1) actually make a crusade viable.
(a) factions cannot even crusade in 1096 when it is called, most cant until at least 10 years later (due to having to construct the buildings needed).
(b) lessen crusade travel times. I consistantly take AT LEAST 5-6 years to get to the holy land from england/france area
(c) troops put into crusades should not dissipate (i put my king and soldiers in), peasants and add-ons is fine,
(d) i have yet to see a crusade from the AI ever get to the holy land and win, this lack of focused crusading in early era really throws off the point/feel of the early era
(2) force factions and players to assault castles, this hardly occurs
(3) more diplomacy options if possible
(ex.) tribute, province trading, etc
(4) allow factions to sally/break sieges when warned by the pope, as this is really a defensive action
(5) make the AI build and deploy units smarter
(a) stop building (20) peasants when you have byz infantry, feudal sergeants etc available
(b) no more stacks of ballistaes/cat armies
(c) no more 8 balisates deployed with 8 1/2 or less functional units when they have 20 other full units
1) Have the AI use ships to set up trade routes
2) Problem of AI not rebuilding when it looses buildings
Big rocks and crossbow bolts pay no heed to rank or valour
1) Immortal King on battlefield issue
2) Valour for specific regions either not working (Inquisitors) or not applicable (Crusading Knights)
1) Immortal King on battlefield issue
2) Valour for specific regions either not working (Inquisitors) or not applicable (Crusading Knights)
-Turcopole bug, where they don't seem to be either Catholic nor areaspecific.
------------------
BTW, Danish Crusades are true to history.
You may not care about war, but war cares about you!
You may not care about war, but war cares about you!
- Seperate difficulty levels selectable for stat map/3d battles (eg hard campaign/expert battles)
Besieging armies should get attrition as well as the besieged.
I know they are not blockaded as the besieged are, but historically besiegers ALWAYS suffered a significant non combat attrition while on siege, usually at a higuer rate. More reasoning at "besiegindg armies" thread.
Thanks for Your work, devs.
I have heard many people having problems with the compass being invented, unless it is SUPPOSED to come at diffirent times, depending on the country.
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Proud Leader Of the SKD Clan
Visit Us Here
Proud Leader Of the SKD Clan
Visit Us Here
Nice to have
1 - Radius of siege weapon during battle setup. Very annoying when put place a siege weapon and discover that it is out of range
2 - Attack multiple ships in one area per turn.
- Make some vices (eager to retreat (e-t-r), hesitant) takes at least 2 events to occur (e-t-r after 2 or 3 times retreating).
- Some sort of event logger (warning from pope, who invades what, who's kings died).
- AI always refusing cease-fire in late game.
1. More tools for resource/unit management ie. Stat lists for generals (for assigning titles).
2. Stackable spies.
3. Automatic rally point for newly built units.
4. Working auto tax function (particularly for the AI's sake.
5. Respawning factions gets spies/assassins/emmissaries and larger numbers of lower quality troops instead of current system. Maybe respawning faction works like a Crusade/Jihad, bribing/stealing your low loyalty generals!
Really, though, you needn't change a thing, guys. Great game.
A Fix to counter the addiction of this game! I need sleep!
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I'll weep for thee,
for this revolt of thine, methinks, is like another fall of man.
Xfire: Ulfang
TWC: Gavmundo
-> Get rid of Gamespy, it's garbage. Okay okay realistic ones:
-> Raise the florin max for custom battle and multiplayer games to 999,999.
-> Color or shading differentiation between Room, This Game, and Game Allies messages when in a game room so allies can tell who you're talking to.
-> That BLOODY crash-to-desktop bug when clicking Join Game or hitting Enter after typing a password for a game, or (after choosing to Host Game) Create Game. Worst bug EVER.
-> Make it so when using PrintScreen to take a pic of anything in the Gamespy chatroom interface, upon pasting into a paint program the text shows up instead of just bare background panels.
-> Allow every "player" to play whatever faction they want in custom battle and multiplayer games.
[This message has been edited by JRock (edited 09-17-2002).]
- An ability to give a province to an ally (especially after conquering it for him)
- Allow user to specify thresholds for Red/Yellow/Green when the shift key is held down viewing camp map.
Duff -
Look for me online as HIRO SAITO
-modability for projectiles
-moddability for events
-Thanks .
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Last edited by Mithrandir; 06-09-2006 at 17:13.
Abandon all hope.
- When ordering ships in a sea province, put player's ships in front of enemies for easier drag/drop. I presume the same can be said for assassins, etc.
Duff -
Look for me online as HIRO SAITO
- Indicate a princess' age on her view dialog so I know when she's about to be an old hag and I can hurry up and wed her to a general to shut her up.
Duff -
Look for me online as HIRO SAITO
A list of where the strategic agents are, besides whether they are counterspying, marrying themselves off, or whatever. This would save me, oh two hours a day in the later campaign.
Thanks for the great game! MTW is much tougher than STW - full marks.
The general claimed the troops owed their victory to him, but in truth they knew it was their gift to the general.
Ability to sort/filter informational screens (such as agent listings)
Ability to stack agents
An easier way to move units than holding down the mouse button and dragging all the way across the map -- it's really frustrating to get all the way to a new port and accidentally let go or miss the edge of the land area and then have to start all over. Click once to grab/select and click on destination to drop would work nicely.
-list of provinces showing buldings in progress and time left
clicking through 50+ areas to check buildings each turn a major pain
It sucks when you have conquered half of Europe and then 1453 came... .
I want an option to set the game to unlimitted time (you know, only turns, not years).
Geneology showing who the father is of each prince so you'll know the line of succession.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
I have to say the more I play this the more I love it..well done!!
My Dream List:
* Tweak the Highlander sprites so that the uniform has a small black grid to simulate tartan, no helmet and skin on right sleave.
* Tweak Princess infomation to include age.
* Tweak AI to put best troops into battle and not just seige weapons.
* Tweak Mongols to be a little stronger
* Tweak castle seiges / assaults to encourage more use of assaults.
* Tweak AI vs AI combat to lower the destruction of buildings.
* Tweak AI Navy to be more aggresive.
* Tweak Navy to engage in civil wars. Make very rare but possible.
* Tweak agents to be able to pick up infomation about enemy declarations of war / peace etc.
* Slight tweak to Heavy Infantry against spear units.
* Slight tweak to Heavy Cav vs non spear units.
* Improve agents so they have loyalty, piety etc as well.
* Increase Diplomatic options
* A partridge in a pear tree and some pill for this addiction!
Cheers
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PSYCHO HOJO / PSYCHO SO
PSYCHO V
PROUD SUPPORTER OF 'EUROPA BARBARORUM'
The last couple of post here, Puzz and Phycho, have really been good.
I would love to know if a Prince is going to be a general or the king next time there is a succession.
And stronger Mongols... Great!
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BTW, Danish Crusades are true to history.
You may not care about war, but war cares about you!
You may not care about war, but war cares about you!
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