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Thread: MI Stats

  1. #1
    Member Member Shoko's Avatar
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    Since the patch has the unit sats also change?
    Also i have the units stats for M Cav etc but can someone plzs give me the stats for MKS etc or should i say the Jap units

    ------------------
    Shoko Emperor
    Die by the Sword

  2. #2
    Member Member KumaRatta Yamamoto's Avatar
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    You will find ALL THESE stats in yoour game (C:\Program Files\Total War\Shogun - Total War - Warlord Edition) under troops stats and projectile stats.


    Projectile type: NONE = 0, LONG = 1, MTLG = 2, ARQB = 3, MSKT = 4, NINJ = 5
    Unroutable: true = 1, false = 0
    Marching speed: 1 - 24
    Running speed: 1 - 24
    Charging speed: 1 - 24
    Minimum turning speed: 2 - 8
    Maximum turning speed: 2 - 8
    Max turning angle whilst in motion: 8 - 256
    Speed at which soldier turns towards the direction of motion 8 - 8
    Space between neighbours left and right: 30 - 125
    Space between neighbours back and front: 30 - 125
    Enemy engagement proximity threshold: 500 - 2000
    Charge bonus: -6 - 12
    Melee bonus: -6 - 12
    Defence bonus: -6 - 12
    Armour level: 1 - 12
    Honour level: -4 - 8
    Ammo ( arrows or bullets ): 0 - 255


    SamuraiArchers
    {
    1, 1, 6, 10, 10, 2, 8, 8, 256, 75, 75, 500, 2, 0, -1, 1, 0, 28
    }

    YariSamurai
    {
    0, 1, 6, 10, 10, 2, 8, 8, 256, 75, 75, 1500, 0, 0, 2, 2, 2, 0,
    }

    Naginata
    {
    0, 1, 4, 8, 8, 2, 8, 8, 256, 75, 75, 1500, 4, 0, 6, 5, 4, 0
    }

    Nodachi
    {
    0, 1, 7, 12, 12, 2, 8, 8, 192, 75, 75, 1500, 8, 6, -2, 1, 8, 0
    }

    CavalryArchers
    {
    2, 1, 8, 20, 20, 2, 8, 8, 64, 115, 125, 500, 3, 1, 2, 3, 0, 28
    }

    HeavyCavalry
    {
    0, 1, 8, 20, 20, 2, 8, 8, 8, 115, 125, 1500, 5, 2, 6, 5, 4, 0
    }

    YariCavalry
    {
    0, 1, 10, 24, 24, 2, 8, 8, 8, 115, 125, 1500, 8, 2, 3, 3, 2, 0
    }

    YariAshigaru
    {
    0, 0, 7, 12, 12, 2, 8, 8, 96, 75, 75, 1500, 0, -1, -1, 2, -4, 0,
    }

    Phantoms
    {
    0, 0, 7, 12, 12, 2, 8, 8, 96, 75, 75, 1500, 0, -1, -1, 2, -4, 0,
    }

    Arquebusier
    {
    3, 0, 7, 12, 12, 2, 8, 8, 128, 75, 75, 500, 0, -6, -3, 2, -4, 40
    }

    Musketeer
    {
    4, 0, 7, 12, 12, 2, 8, 8, 192, 75, 75, 500, 0, -6, -3, 2, -4, 40
    }

    WarriorMonk
    {
    0, 1, 7, 12, 12, 2, 8, 8, 256, 75, 75, 1500, 4, 5, 2, 1, 8, 0
    }

    A_Ninja
    {
    5, 1, 8, 18, 18, 2, 8, 8, 256, 75, 75, 300, 4, 8, 4, 4, 8, 100
    }

    A_SwordsMan
    {
    0, 1, 10, 16, 16, 0, 8, 8, 256, 75, 75, 2000, 8, 18, 2, 8, 8, 0
    }

    A_Mongol_Javelin_Thrower
    {
    6, 0, 7, 12, 12, 2, 8, 8, 192, 75, 75, 400, 0, 0, 0, 5, 0, 4
    }

    A_Mongol_Spearman
    {
    0, 0, 6, 10, 12, 2, 8, 8, 256, 75, 75, 1500, 0, 0, 1, 2, -1, 0
    }

    A_Mongol_Polearmsman
    {
    0, 0, 5, 8, 10, 2, 8, 8, 256, 75, 75, 1500, 4, 2, 4, 4, 0, 0
    }

    A_Grenadier
    {
    7, 0, 6, 8, 10, 2, 8, 8, 256,100,100, 100, 0,-6, -3, 2, 4, 3
    }

    An_Ashigaru_Xbowman
    {
    8, 0, 7, 12, 12, 2, 8, 8, 96, 75, 75, 500, 0, -6, -3, 1, -5, 16
    }

    A_Nijinata_Cavaleryman
    {
    0, 1, 8, 16, 20, 2, 8 , 8, 8,115,125, 1500, 4, 5, 2, 4, 8, 0
    }

    A_Mongol_Light_Cavaleryman
    {
    2, 0, 10 ,26, 26, 2, 8, 8, 128,125,140, 1500, 4, 2, 2, 4, 4, 28
    }

    A_Mongol_Heavy_Cavaleryman
    {
    0, 0, 10,20, 24, 2, 8, 8, 128,125,140, 1500, 6, 4, 4, 5, 8, 0
    }

    And now for the projectile stats
    Projectile-type related stats:-

    Length, Frequency, Range, Speed, Accuracy, Power, Reload, Is a gun?

    Longbow
    {
    25, 11, 5000, 150, 0.6, 0.5, 4, false
    }

    Mounted Longbow
    {
    25, 11, 5000, 150, 0.4, 0.5, 4, false
    }

    Arquebus
    {
    0, 15, 4000, 200, 0.07, 16.0, 30, true
    }

    Musket
    {
    0, 15, 5000, 250, 0.12, 16.0, 21, true
    }

    Ninja Star
    {
    0, 5, 1200, 100, 0.5, 1.0, 3, false
    }

    Javelin
    {
    0, 5, 1500, 80, 0.15, 2.0, 3, false
    }

    Grenade
    {
    0, 5, 1300, 80, 0.03, 6.0, 6, false
    }

    Crossbow
    {
    10, 5, 4000, 250, 0.15, 3.0, 15, false
    }


    KumaRatta Yamamoto Sonkei soshite yuki Ratta Ichizoku. Come and visit us : www.rattaclan.homestead.com

  3. #3
    Member Member BakaGaijin's Avatar
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    Phantoms?

    ------------------
    Disappear into the Darkness!!
    "If your soul is imperfect, living will be difficult." -- Ryo Hayabusa, DOA2

    "Hey, why are the enemy throwing their cookware at us?" *KABOOM* -- Thunderbomber sneak attack!

  4. #4
    the goldfish Senior Member tootee's Avatar
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    Quote Originally posted by BakaGaijin:
    Phantoms?
    [/QUOTE]

    yeah.. they are very useful.. only available to those destined to win. Very costly b'cos no one can see them, and they strike only during the turn of tide, that very critical moment just before the enemy start to route.

    --tootee aka goldfish shimazu
    tootee the goldfish,
    loyal roach of Clan S.G.

  5. #5
    Member Member KumaRatta Yamamoto's Avatar
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    No idea what they are, but they are part oft he games troop stats.
    KumaRatta Yamamoto Sonkei soshite yuki Ratta Ichizoku. Come and visit us : www.rattaclan.homestead.com

  6. #6
    Member Member Shoko's Avatar
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    So have the mks been reduced?

  7. #7

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    Shoko,

    The only change in stats between v1.0 and v1.01 that I am aware of is a reduction in morale to the level of STW v1.12 for the online game only.

    MizuYuuki ~~~
    Clan Takiyama ~~~

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  8. #8
    Senior Member Senior Member LordTed's Avatar
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    Musks r better now, and you get these people who use 6 so agree on a limmit before you play someone u dont know.

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