In a nutshell, my question is as follows:
When the AI is the defender in a battle, what makes it decide to make it's stand at Point A instead of Point B?
I ask because I'm trying to make historical battles. Naturally, in real life, the defender stood in a certain position. So I set the battle up that way and give the AI the defensive because it seems to work better that way. But then when I run the battle, the defending AI decamps and sets up elsewhere. Why?
Some of the AI's decision-making seems to be based on relative strength--the AI sometimes seems less likely to redeploy if it feels itself weak. But that's about as far as I can get.
So what does the AI look for when picking a defensive position? How does it like to arrange its troops? Why doesn't it like field fortifications like rows of stakes and wagon laagers?
If I knew how the AI thinks on the defensive, I could maybe tweak the initial set-up so it would be more likely to maintain the position I put it in.
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-Bullethead
In wine there is wisdom, in beer there is strength, in water there is bacteria
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