I'm trying to make an historical battle of 1st St. Albans. As you probably know, the Lancastrians erected field expedient barricades across some of the streets in town, from which they were able to repulse some Yorkist attacks. But the key thing to me is that these barricades, while impeding the assault, weren't totally unassailable walls. Had not the defenders been there, the attackers could have climbed over or dismantled the barricades and thus gotten in. I mean, they wouldn't have attacked there if the barricades were as impassable as castle walls.
The only models in the editor that will work for barricade material are stakes and wagons. Hedges, I recall reading, offer no impediment to movement and besides look out of place for this purpose. But you can make very realistic-looking barricades with stakes and wagons.
Unfortunately, I can't get such barricades to work well in MTW. I either get a solid, impassable "wall" or must leave a gap so wide that there might as well be nothing there, and this looks bad. Thus, I request some changes to how the game handles wagons and stakes.
First off, both wagons and stakes should be destructable by melee troops in the same way that artillery pieces are. I mean, you're talking wood vs. scores of guys armed with axes, bills, swords, whatever. The troops should be able to either physically shove the wagon out of the way, uproot the stake, or hack either to pieces.
Stakes have another problem as well. Each stake model is surrounded by an impassable area that's just WAY too big. The result is that you can space the stake models out with gaps that look wide enough for 3-4 guys to walk abreast between them, but they still form an impassable wall. It's like they've got barbed wire strung between them.
What I want to do with stakes is make fairly dense rows of them, with here and there a gap wide enough for guys to get through in single file. The idea is that several defenders behind such gaps can beat up on each attacker as he comes through, thus giving a great advantage to the defender. At least until the attackers chop down the stakes. Which means defenders with long weapons should be able to walk up on the other side and whack on the stake-chopping attackers, and vice versa. This is how I understand stakes worked in real life.
But none of this is possible. You can't destroy the stakes and the wide impassable area keeps opposing troops from reaching each other across them. They might as well be on opposite sides of a castle wall.
So to recap, what I'd like to see in the future is stakes and wagons that can be destroyed with a little chopping. I'd also like to see the impassable area for stakes equal the size of the stake model itself. That way, if you left a gap wide enough for 1 guy to get through, he could.
NOTE: I've framed this post as a request to CA under the assumption that only they can make these changes. But if anybody knows how a user could mod these changes, PLEASE let me know
Thanks.
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-Bullethead
In wine there is wisdom, in beer there is strength, in water there is bacteria
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