Anyone got any views on how the patch changes SP gameplay, particularly in the early period? The biggest change seems to be restricting units to periods (for details, select faction in the totalwarassemby website to see what is available when).
Here's what I see as the implications for starting a campaign in the early period:
1) You can't rely on a tech superiority over the AI anymore. Arbalesters, chiv. sergeants and caravels used to give you a decisive edge over the AI but are available only after 1205. This implies you need bigger armies (& fleets) than before. More generally, it may encourage either boring "rush" strategy of overwhelming neighbours by numbers or alternatively a rather pacific building game in the early period, in preparation for major offensives after 1205.
2) There is a little less need to up-tech buildings. You want feudal sergeants and probably men-at-arms, but you can't get more than archers so the bowyer guild can wait. Given the long building lags in getting to the stage you can have arbalesters and chivalric sergeants, you still want to build to prepare for those before 1205 but can probably afford to build up economic, morale and armour boosting buildings first.
3) Ranged combat is probably even less effective now (pre-patch I modded the ammo for arrows to 98, rather than 28, out of dissatisfaction with this aspect of the game). Archers are far inferior to arbalesters, especially against armour and in the rain (which the AI often sensibly attacks in). Might make buying some catapults for additional ranged defence attractive.
4) Upgrades to weapons, armour and morale are probably more important in giving you an edge given the lack of tech superiority.
5) Crusades are more attractive now: Order Foot and Knights are essentially good chiv. Sergeants and knights but you can get them 100 years early by going on crusade!
I've read a little about other changes in the patch - the unit balancing seems to have been mainly (entirely?) in terms of cost and my first impression is that it does not alter anything essential for the SP game. Anyone drawn any other lessons for gameplay from the patch?
[This message has been edited by Simon Appleton (edited 11-07-2002).]
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