I've been trying to compile as much information as possible about the effects of various buildings (aside from the obvious such as enabling you to build different units etc). This is what i have so far, but there's quite a few gaps, and a few uncertain areas.
Building: Bonuses
Fort: -10 Mercenary Attract
Keep: -15 Mercenary Attract
Castle: -20 Mercenary Attract
Citadel: -30 Mercenary Attract
Fortress: -40 Mercenary Attract
Motte: None
Motte & Bailey: None
Curtain Walls: None
Ballista Towers: None
Ringwall: None
Catapult Towers: None
Barbican: None
Demi-Culverin Towers: None
Culverin Towers: None
Siege Cannon Towers: None
Farmland 1: +20% Farming Income
Farmland 2: +40% Farming Income
Farmland 3: +60% Farming Income
Farmland 4: +80% Farming Income
Watch Tower: +20 Happy
Border Fort: +30 Happy
Salt Mine: +50 Florins/turn
Salt Mine Complex: +100 Florins/turn
Copper Mine: +100 Florins/turn
Copper Mine Complex: +200 Florins/turn
Silver Mine: +150 Florins/turn
Silver Mine Complex: +300 Florins/turn
Gold Mine: +200 Florins/turn
Gold Mine Complex: +400 Florins/turn
Armourer: +1 Armour
Armourers Workshop: +2 Armour
Armourers Guild: +3 Armour
Master Armourer: +4 Armour
Metalsmith: +1 Weapon
Metalsmiths Workshop: +2 Weapon
Metalsmiths Guild: +3 Weapon
Master Metalsmith: +4 Weapon
Spearmaker: ???
Spearmakers Workshop: +1 Valour
Spearmakers Guild: +2 Valour
Master Spearmaker: ???
Bowyer: None
Bowyers Workshop: ??? +Valour Archers ???
Bowyers Guild: ??? +Valour Archers ???
Master Bowyer: ??? +Valour Archers ???
Swordsmith: None
Swordsmiths Workshop: ??? +Valour Swordsmen ???
Swordsmiths Guild: ??? +Valour Swordsmen ???
Master Swordsmith: ??? +Valour Swordsmen ???
Horse Farmer: None
Horse Breeder: ??? +Valour Knights ???
Horse Breeders Guild: ??? +Valour Knights ???
Master Horse Breeder: ??? +Valour Knights ???
Siege Engineer: None
Siege Engineers Workshop: ??? +Valour Artillery ???
Siege Engineers Guild: ??? +Valour Artillery ???
Master Siege Engineer: ??? +Valour Artillery ???
Gunsmith: None
Gunsmiths Workshop: ??? +Valour Gunners ???
Gunsmiths Guild: ??? +Valour Gunners ???
Master Gunsmith: ??? +Valour Gunners ???
Bell Foundry: None
Cannon Foundry: ??? +Valour Cannon Crew ???
Master Foundry: ??? +Valour Cannon Crew ???
Church: +1 Morale, +0.1 Faith, +20 Happy
Chapter House: ???
Monastery: +1 Morale, +0.1 Faith, +10 Happy
Reliquary: +2 Morale, +30 Happy
Cathedral: +3 Morale, +0.15 Faith, +40 Happy, +2 Piety, +3 Acumen
University: ???
College of Surgeons: +40 Happy, +1 Health???
Military Academy: +1 Discipline
Mosque: +1 Morale, +0.1 Faith, +20 Happy
Ribat: +2 Morale
Grand Mosque: +3 Morale, +0.15 Faith, +40 Happy
College of Surgeons: +50 Happy, +1 Health???
Military Academy: +1 Discipline
Port: ???
Shipwright: None
Dockyard: None
Shipbuilders Guild: None
Master Shipbuilder: None
Trading Post: +???% Trading Income
Merchant: +???% Trading Income
Merchants Guild: +???% Trading Income
Master Merchant: +???% Trading Income
Royal Palace: +2 Loyalty, +2 Acumen
Royal Court: ??? same as palace ???
Royal Estate: ??? same as palace ???
Baronial Courts: ??? same as palace ???
Baronial Estates: ??? same as palace ???
Inn: +40 Mercenary Attract
Tavern: ???
Brothel: +10 Happy
Town Watch: +10 Happy
Town Guard: +10 Happy
Town Militia: +10 Happy
County Militia: +10 Happy
Chancellery: +3 Loyalty, +1 Command, +1 Acumen
Constables Palace: -10 Mercenary, +2 Loyalty, +2 Command
Marshals Palace: -10 Mercenary, +2 Loyalty, +2 Command
Admiralty: +1 Loyalty, +2 Command
I'm especially keep to fill in any ???'s. Also, i'm unsure about the cumulative effects of bonuses, e.g. If i build Town Watch + Town Guard do i end up with +20 Happiness in total or just +10 Happiness from the Town Guard? Which buildings cancel the effects of their predecessors, and which add to the effects?
Also, for some effects it is unclear what units will gain the bonus, e.g. Acumen and Command bonuses : is it all generals, or just Kings/Heirs?
And, i'm also unsure about valour bonuses on troops for upgrades of, say, bowyers etc. I've read in some places that higher levels of bowyers will give valour upgrades to units produced. I assume if this exists it will only effect units of the appropriate type. Also, will a Master Bowyer give a bonus to Regular Arbalesters, but not to Pavise Arbalesters, since the regulars only require a Bowyers Guild, but the Pavise require the Master Bowyer?
Bookmarks