The main thing I would want to see changed in SP is the cheating of the AI. They DO move in response to your moves, I don't care what people say. If an army is moving back and forth between two provinces, and then they decide not to the year I attack, eventhough their streak of movement dates back around 50 or so years....they're not cheating? I think not. Also, how can the AI produce soo many troops, and get them to a particular place in one year? I have repeated battles where I kill 1-2,000 men, the next year they come with the same size force. I don't think that they've got much more than 8-9,000 men for a moderate size faction (in terms of land they control) yet when I kill about this many, they're still coming with a few thousand more. I understand it might be somewhat necessary for a challenge, but I don't like the cheating.


Jesus
This game is much too easy on the player, even on expert, not too hard The AI needs any advantage it can get It should be able to cheat. At least then it can put up a marginally effective game(well some of the time).

If you have trouble play on normal or easy, that's why they're there.

Most of my campaigns I have to reload moves to help out the AI (not to do something stupid like attacking my ship just because it has a 2-1 advantage in 1 province when I have a huge overall naval advantage). Frankly, it'd be better if the AI cheated a little more.

As for, I don't care what people say ?? the people are CA developers who have stated on more than 1 occasion in this forum that the AI doesn't cheat. Since you haven't seen the game code I don't know how you can insist to the contrary against their clear statements of what they programmed in I think in the absence of hard evidence, not your suspicions, we have to believe them. Of course, you're free to believe in conspiracy theories if you wish