Thanks kind moderator, here's a new one:

Quote Originally Posted by [b
Quote[/b] ]The FacShield entires are not the problem as I have added in new faccheilds (both hi res and low res for the new faction I was testing) and as The Blind King of Bohemia pointed out Kerns dont even use facshields and crash.

Also to answer the Pagan question, in the Early campaign you can do what I did set the CULTURE to Orthodox (or Cath) and the RELIGION to Paga and it works fine, they dont have to be the same. PAGAN culture in the normal campaigns is the Mongols. I have also had catholic culture faction with heretic religion (I was doing an Algibesian crusdae mod but abadoned it).

Still no answer/fix to the weird unit Battle crash??

I am playing the new factions but resorting to selecting auto calculate battle when they are involced in a battle with me (I will release a final version of my mod when (if?) this problemn is sortred)
Just tried adding 12 factions to the Viking startpos file, bringing the total number of factions to 20 (all MAJOR, don't know if it matters). Everything worked fine, campaign battles perfectly... no problems.
So, I added another one, a 21st faction... start up the campaign with them, attack random province, battle starts loading... but crashes, just like when adding a 21st faction to the medieval campaigns.

The game does not simply seem to be able to handle a 21st faction in battles.


About the d.txt: I'm fully aware that most units don't have these shields, and that this file shouldn't matter at all. Don't know if your custom battles work with new factions already, but for me it did not work with units not added to the d.txt. Of this I'm 100% sure. Or perhaps it's completely random and they happened to work after adding them. Not very likely, but I'll test it some more.

And I must repeat: I did not add shields or anything else, I ONLY added unit names in that file. Nothing else.