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Thread: 10 new customisable BIF folders in VI !!!!!

  1. #1
    Senior Member Senior Member Wellington's Avatar
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    Guys,

    ECS has just confirmed he is 'relaxing' the hardcoded BIF foler names in MTW and thus making 10 new BIF folders available for VI (customisable for new unit sprites), names custom0 to custom9.

    Check the thread -

    http://www.totalwar.org/cgi-bin....ry87167

    For those who understand the implications of this, it's BRILLIANT news.

    For those of us who don't, never mind Its still BRILLIANT news

    Welly

  2. #2
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Great news indeed. Are these extra empty bif folders or are they already used by the new VI units?

    Edit: just read the topic, sounds great.



    Ja mata

    TosaInu

  3. #3
    Senior Member Senior Member Wellington's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (TosaInu @ Feb. 20 2003,13:00)]Great news indeed. Are these extra empty bif folders or are they already used by the new VI units?

    Edit: just read the topic, sounds great.
    Entirely new customisable BIF folders, TosaInu, from what ECS says - he's described them as 'custom0' to 'custom9'.

    Presumably the new VI add-on will have the original 34 BIF folders, several more for any new I units AND the new 10 customisable ones.

    I only hope we don't buy VI and find these new 10 are not really customisable due to other hardcoded constraints.

    The real problem with hard-coding things is that one tends to forget all the areas in which the hard-coding is effective. Good software people do NOT hard code things - as it tends to make their lives a nightware later.

    It really is FAR EASIER NOT TO HARD CODE THINGS However, hard-coding is done for marketing reasons - not programming considerations.

    Let's hope the VI add-on really does aspire to the lofty heights that CA are placing on it (as ECS seems to know his business, for modders and mod recipients requirements, I'm sure this will be the case).

    Welly

  4. #4
    Senior Member Senior Member Lord Krazy's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Wellington @ Feb. 20 2003,14:31)]I only hope we don't buy VI and find these new 10 are not really customisable due to other hardcoded constraints.
    I don't see many problems in that area.
    The main problem we had was the fact that we
    could have new bifs without removing existing ones.
    Now we can have 10 unused slots.Weather they are called
    coustom or newbif or moretoplaywith is not an issue.
    The code will stay the same just with more slots

    The fact that we can't give them new weapons though
    will be a setback for some.

    Overall it's a big improvement

    LK

  5. #5
    Senior Member Senior Member Wellington's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Lord Krazy @ Feb. 20 2003,20:24)]The fact that we can't give them new weapons though
    will be a setback for some.
    I'm presuming thats just because ECS quickly tested using a mount BIF for a viking infantry unit - hence the weapons error message saying there is no "Weapons.txt" in the folder.

    As CA have obviously increased the BIFs for the new Viking units it's seems the new custom0/9 folders will have exaxctly the characteristic as the new VI ones - weapons/shields and everything.

    To relese 10 new customisable folders but with no support for weapons/shields would be a pointless exercise.

    Hhhm ... whilst we're on a roll wonder if we ask ECS to increase the number of weapons and shields folders (from 8 and 5)

  6. #6
    Senior Member Senior Member Lord Krazy's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Wellington @ Feb. 21 2003,00:15)]
    Quote Originally Posted by [b
    Quote[/b] (Lord Krazy @ Feb. 20 2003,20:24)]The fact that we can't give them new weapons though
    will be a setback for some.
    I'm presuming thats just because ECS quickly tested using a mount BIF for a viking infantry unit - hence the weapons error message saying there is no "Weapons.txt" in the folder.

    As CA have obviously increased the BIFs for the new Viking units it's seems the new custom0/9 folders will have exaxctly the characteristic as the new VI ones - weapons/shields and everything.

    To relese 10 new customisable folders but with no support for weapons/shields would be a pointless exercise.

    Hhhm ... whilst we're on a roll wonder if we ask ECS to increase the number of weapons and shields folders (from 8 and 5)
    No I meant that no new weapons slots
    in projectile stats will be added.
    The eight existing weapons folders will be enough
    to deal with them.More would be nice but not
    that important and not what I was talkig about.
    With no new weapons slots in projectile stats
    weans no new types of weapons may be added
    to the existing ones.


    LK

  7. #7
    Swarthylicious Member Spino's Avatar
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    Quote Originally Posted by [b
    Quote[/b] ]No I meant that no new weapons slots
    in projectile stats will be added.
    The eight existing weapons folders will be enough
    to deal with them.More would be nice but not
    that important and not what I was talkig about.
    With no new weapons slots in projectile stats
    weans no new types of weapons may be added
    to the existing ones.
    This isn't completely true as there will be a new entry in Projectilestats for the Organ Gun. There should also be a new entry for the Flaming arrows CA mentioned. However neither entry gives us a new missile weapon slot for infantry or cavalry. I would love to hear from one of the developers on what we else we can expect to find in the expansion's Projectilestat file (and what else is moddable in the expansion).
    "Why spoil the beauty of the thing with legality?" - Theodore Roosevelt

    Idealism is masturbation, but unlike real masturbation idealism actually makes one blind. - Fragony

    Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)

  8. #8
    Senior Member Senior Member Lord Krazy's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Spino @ Mar. 23 2003,15:45)]
    Quote Originally Posted by [b
    Quote[/b] ]No I meant that no new weapons slots
    in projectile stats will be added.
    The eight existing weapons folders will be enough
    to deal with them.More would be nice but not
    that important and not what I was talkig about.
    With no new weapons slots in projectile stats
    weans no new types of weapons may be added
    to the existing ones.
    This isn't completely true as there will be a new entry in Projectilestats for the Organ Gun. There should also be a new entry for the Flaming arrows CA mentioned. However neither entry gives us a new missile weapon slot for infantry or cavalry. I would love to hear from one of the developers on what we else we can expect to find in the expansion's Projectilestat file (and what else is moddable in the expansion).
    Spino,
    I'm sorry I think you missed my point.
    I was speaking in terms of adding new as in
    different to the ones that come with the game
    and used by the unit's in the game so we can
    add other weapons for the new custom units
    without interfering with the existing unit and weapons.


    Yes it is true that an organ gun will be added.
    Yet I fail to see how that improves the situation.
    They could add another 20 slots but if they create
    another twenty units to go
    with them, we are still in the same situation.
    Granted if they did add another twenty
    slots, then we probably would have
    everything covered anyway

    So in the context of the topic
    new customisable units, however badly put.

    According to information from CA thus far.

    So to clarify and what I should have said
    in the first place.
    No new customisable weapons slots will be added
    in the projectile stats.txt,
    for the Viking expantion


    I am not implying this is true.
    I am repeating what one of the CA guys
    wrote in the main hall.

    If don't mind messing around with the other units
    you can do a lot of changing without new slots.
    I know this, I have infantry that fire cannon balls


    LK

  9. #9
    Creator of the Medmod for M:TW Member WesW's Avatar
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    Have any of you guys made plans or started working on new bifs for the custom slots?

    Also, can we copy existing bifs to the new folders, and only change the available weapons? If so, can we simply alter the 2D still image in the bif_* files?
    Wes Whitaker's Total Modification site:

  10. #10
    Member Member Stormer's Avatar
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    so does this mean you can start from scratch.

    wont it be much harder?
    Expect The Unexpected.

    Go tell the Spartans, Stranger walking by, That here, Obedient to their laws, we lie. - King Xerxes

  11. #11
    Senior Member Senior Member Lord Krazy's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (WesW @ May 03 2003,14:48)]Have any of you guys made plans or started working on new bifs for the custom slots?

    Also, can we copy existing bifs to the new folders, and only change the available weapons? If so, can we simply alter the 2D still image in the bif_* files?
    yes ,yes ,yes.

    People are working on new bifs

    You will be able use the existing bif as mentioned

    and what the hell do you think we do?

    guess you never saw our roman or the napoleonic guys
    or MR EGGS ECW units plus others.

    I'm not surprised given the amount of other work
    you do.

    LK

  12. #12
    Creator of the Medmod for M:TW Member WesW's Avatar
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    Well, I kinda understood the bif files last December when I delved into that area, but things are a little fuzzy now, and the really technical stuff always seem to make my head hurt and my eyes glaze over.

    I also have a puny internet connection, so I can't get everything that's going on here. I did see some of the Napoleonic pics recently, and they looked great. Do you know how well the AI handles the new situation, or is this primarily for multiplay?

    Anyway, I am glad to hear you are working in this area. I would just like to see some additional weapon choices available for existing armor types. If you can copy-n-paste that type of thing, it would be all I am looking for; primarily more axes. If you care to help me with this, I can give you some specific requests once I get into adding all the new units for the second version of my mod.

    Also, I looked in the bif folders today, and I didn't see any empty ones present. Can we just create our own using the names ECS provided (custom0 to 9)?
    Wes Whitaker's Total Modification site:

  13. #13
    Senior Member Senior Member Lord Krazy's Avatar
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    WesW we already have made some bifs with axes
    and swords, depending on what was not present on the bif.

    LBA compiled most of it, so I'm not 100% sure
    which ones we finished.
    I never uploaded them. It was an idea I did not follow up
    but if you want them you can have them.
    I believe they have all the camera angles
    and so on sorted.

    (LK goes looks in file cellar, below the dungeon,
    beside the folder maze)

    LK




  14. #14
    Creator of the Medmod for M:TW Member WesW's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Lord Krazy @ May 08 2003,05:56)]WesW we already have made some bifs with axes
    and swords, depending on what was not present on the bif.

    LBA compiled most of it, so I'm not 100% sure
    which ones we finished.
    I never uploaded them. It was an idea I did not follow up
    but if you want them you can have them.
    I believe they have all the camera angles
    and so on sorted.

    (LK goes looks in file cellar, below the dungeon,
    beside the folder maze)

    LK
    Yeah, I would be interested in them. How many are there, and can you check them out to make sure they are finished? Not knowing much about making/altering bifs, I don't know if I could check them out myself properly.
    Wes Whitaker's Total Modification site:

  15. #15
    Senior Member Senior Member Lord Krazy's Avatar
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    WesW
    Some bifs have been uploaded as betas

    They just contain bifs with an extra weapon.
    and the weapon.txt

    get them for starters and have a look.

    The Lords Axe addon 1 , 2 and 3
    plus dervish and eeurocav bifs
    with shields and weapons

    Regards

    LK

  16. #16
    Senior Member Senior Member Lord Krazy's Avatar
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    I added a bif called CUSTOM1
    it worked.

    Like it is suposed to.

    LK

  17. #17
    Creator of the Medmod for M:TW Member WesW's Avatar
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    Ok, thanks LK. I will try and get them one day when your bandwidth has not been exceeded.
    Wes Whitaker's Total Modification site:

  18. #18
    Senior Member Senior Member Lord Krazy's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (WesW @ May 12 2003,23:30)]Ok, thanks LK. I will try and get them one day when your bandwidth has not been exceeded.
    I only posted them on the org.
    In the beta section.
    It has been moved on to 3d now, so you can get it there.

    BTW http://www.zen11872.zen.co.uk/

    this a mirror for thelordz
    if you have bandwidth probs in future.

    LK

  19. #19
    Member Member flip's Avatar
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    How it works to add new 10 units in VI? It is by game interface or as a mod? There is some barbarians in this version that will go nice with roman mods such as Patrician 1.2. mod. We need to edit the Unit prod files or others?
    CHIEF DESIGNER

    Hellenic Total War

  20. #20
    Senior Member Senior Member Lord Krazy's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (flip @ May 17 2003,13:13)]How it works to add new 10 units in VI? It is by game interface or as a mod? There is some barbarians in this version that will go nice with roman mods such as Patrician 1.2. mod. We need to edit the Unit prod files or others?
    You just add the ten bifs and the files
    that go with and that's it.

    LK

  21. #21
    Creator of the Medmod for M:TW Member WesW's Avatar
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    Ok, this is what I got from the Lords' mirror site:

    06:26 01/04/2003

    Title:The ORG Community Units Mod

    From the Total War.org Community

    For the Total War Community

    Compiled by The Lords


    e-mail:Lords@thelordz.co.uk

    To Install:

    C:\Program Files\Total War\Medieval - Total War

    is the default directory.

    If this is not where you wish to install it,

    change it.

    To uninstall just double click the uninstall icon
    The uninstall WILL NOT restore the original MTW files

    This pack cotains 72 units:

    This is another file I got a couple of months ago:

    16 November 2002

    e-mail:rodaigh@yahoo.co.uk

    This icon pack was brought to you by the Lords
    These are for new units for MTW
    The images are from everyware:D

    You need one bif in review_panel
    one bif in Info_pics
    (these bifs are not the same so don't mix them up)

    one lbm in UnitIcons
    Pack 1 contains a set of 17
    Pack 2 contains a set of 24(with base bmps for all files)

    41 icon sets in total

    Rename them as you wish.


    Any problems mail us please

    enjoy:D

    LK:D/LBA:D


    I would appreciate it if you would give a more detailed explanation of what is in these zips, both for me and others who are thinking about downloading them.
    Wes Whitaker's Total Modification site:

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