I have a question regarding the VI tech tree. I printed out the pdf, but damn its small.

Anyway, for instance, the royal palace says +1 valour (early units). What exactly are the early units? I can't find it anywhere and I'm too lazy to sit there and experiment. Similarly with some of the other buildings, they say +1 valour but don't really tell you which units get the upgrade. Confusing.

Also, what criteria determine whether or not a province can build the archer/horse upgrade bldgs? It seems almost like its random, in one of my campaigns I could build both upgrades in the same province, later it was sacked. Upon trying to rebuild, I could only build one of the two - and before you ask, yes, I rebuilt every single structure I could. Is this is a bug or is this designed that way?

Does building a pagan (cthlc) shrine help convert the province's pop to paganism (cthlc) or does it just help morale of units built there? Documentation would indicate only the latter but it seems that people assume it does both.

And what use is piety in the VI campaign? Its importance seems to be greatly diminished now that there is no inquisition. Or should I appoint guvs with high piety if I want the province to convert to paganism quicker?

Just to verify - when merging units, it seems like valour and morale are tracked per individual soldier, but it seems like armor/weapon upgrade stats are simply a binary decision (i.e. the destination unit determines the final unit's weapon/armor upgrade). Can anyone verify this?

Thanks ---

Great phreaking game though.