I have gone through the process of adding new trade goods for the Napoleonic Era Mod (just an experiment) and I thought I would share it . First decide the name of your new trade good for my experiment I chose Swords, you need to make entries in the following files, Loc/Eng/Names under heading @{"tradeable good names"}then 2 entries in Loc/Eng/DEFREGSPEC under heading @{"goods names"} and tradeable_goods_intro_tooltips. Then you need to repeat those same entries into the Loc/Eng/DEFAULT_REGION_SPECIFIC file why they are similar I dont know its not important. Then 2 entries in Loc/Eng/TOOLTIPS 1 under heading@{"tradeable_goods_intro_tool_tips"} and 1 under the heading goods_working_tool_tips. Then you need 2 bifs 1 in Campmap/Parchments/Icons and 1 in Textures/Campmap/Goods, Then of course you need to make 2 entries in the Startpos 1 under DeclareTradeGoods and 1 under SetTradeablegoods to assign it to a province or provinces of your choice. Thats about it I hope I did not leave anything out . If you try it out let me know enjoy.P.S. I have recently added Muskets and will be adding Gunpowder as new tradegoods. LOS
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