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Thread: This has been in my mind for ages...

  1. #1
    Member Member Max Payne's Avatar
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    This is what I want to play on for ages:~

    Unit Morale : Attack/defense/ armor/ price
    Monk-ey 6 : same / same / same / 550
    No-dachi 8 : hold -1/ same / same / 300
    Naginata 6 : free +1/hold +1/ +1 / 425
    Yari Sam 4 : hold +1/hold +1/ same / 250
    Yari Ash 2 : same /hold +1/ same / 100

    Arch Sam 3 : same / same / same / 300
    Arquebus 2 : same / same / same / 100
    Musketeer 3 : same / same / same / 350
    X-bow 2 : same / same / same / 100

    Heavy Cav 7 : +1 / same / +1 / 600
    Nagi Cav 7 : same / +1 / same / 500
    Yari Cav 6 : same / same / same / 475
    Arch Cav 6 : same / same / same / 450

    Please give your comments, and discuss about what phenomenon will be seen after it is implemented and whether the number of warrior monk and gunman will still make a half in the battle.

    The table will be changed from time to time, better now? or worse?

    [This message has been edited by Max Payne (edited 11-09-2001).]

    [This message has been edited by Max Payne (edited 11-09-2001).]

    [This message has been edited by Max Payne (edited 11-10-2001).]

  2. #2
    Member Member Scotticus TheGreat's Avatar
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    Ummm... looks good, yeah, sure I guess... I can't really decifer that... but looking good!
    Life doesn't seem through bad with Led Zepplin floating through the ears

  3. #3
    Senior Member Senior Member Vanya's Avatar
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    [Scratches head...]
    [Sips sake, eats popcorn]

  4. #4
    Member Member BakaGaijin's Avatar
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    Meh.

    As I understand it, you can do that by modifying something or other.

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  5. #5

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    Max Payne,

    Looks good, but I would leave the monk at morale=8, leave the naginata attack the same, leave the Yari Ashi defense and morale the same, leave the Nag Cav defense the same, raise the Nag Cav price to 500, and put +1 on the Heavy Cav defense. Not sure about the Yari Sam. You might be making them too strong there. The musk will still be overpowered. You could double their cost.

    I think your changes would play better than than what we have now. Cav would be better able to defeat monk/gun armies.

    MizuYuuki ~~~
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  6. #6
    Member Member Max Payne's Avatar
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    Quote Originally posted by Vanya:
    [Scratches head...][/QUOTE]

    That's an alternate stats, anything else you don't get?

    puzz3d, sounds good, but two things.
    I really don't think the morale of monk should be kept high or they'll be forever there unquestionedly. Second, the Heavy cavalry to get at least +1 attack, or give them a charge bonus that is equal to the anti bonus of yari samurai to them.
    i don't know what suitable words/explanation to give, but just imagine fighting a man on a horse with a weapon of the same length of your opponent. Just recall your memory of the cavalryman charging over maximus in the GLAdiator. although the cavalry+man were killed !! ..nevertheless maximus was also hurt.

    BakaGaijin, but i want to play this in MP. :0
    is it still possible to have a stats like that? coz i really don't know how, plz tell me.

    Scotticus, so glad that you think alike.

  7. #7

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    Folks - this is mods discussion - doesn't belong in here. I expect it will be moved shortly.

    Please remember, many who post in here do not use mods, or use them on VERY rare occasions. The other forum is the proper place for this.

    Qapla

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  8. #8
    Senior Member Senior Member LordTed's Avatar
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    Quote Originally posted by Vanya:
    [Scratches head...][/QUOTE]

    Keep it up the good work. What ever it is

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  9. #9
    Senior Member Senior Member Shiro's Avatar
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    Quote Originally posted by BSM_Skkzarg:
    Folks - this is mods discussion - doesn't belong in here. I expect it will be moved shortly.

    Please remember, many who post in here do not use mods, or use them on VERY rare occasions. The other forum is the proper place for this.

    Qapla

    [/QUOTE]


    A genius! To Editing/Mods/Patches.
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