Medieval Total War
THE JACOBITE REBELLIONS
Factions:
House of Hannover - Ruling house of England from the early 1700's, when George, Elector of Hannover became King George I of England. Regarded by many in England as foreigners (the king can barely speak a word of English! they are nevertheless the rightful heirs to the throne of Queen Anne. They command a professional army of English regular troops, backed up by German and continental mercenaries, as well as the loyal Ulstermen of the north of Ireland.
Irish Jacobites - they are more loyal to the cause of Ireland than to the cause of James Stewart and are for the most part Jacobites only in name. Nonetheless they are fierce, tough soldiers fighting in "all causes but their country's own". Led by the legendary Irish Wild Geese, exiled patriots who eventually gained rank and nobility in continental armies, they are quite a force to reckon with on the battlefield, making up for poor discipline with vengeful ferocity.
Clan Stewart - the house of the exiled James or, in Latin, Jacobus (hence the name Jacobite). Surviving in exile they muster malcontents and secret allies and wait patiently for their moment to strike. For the time being they are in the good graces of the French monarchy, ancient enemies of England.
Clan MacDonald - hereditary lord of the northern Isles and a great leader of the northern Scottish highlanders, the MacDonalds are fierce but generally apolitical warriors. If anything interests them, it is the prospect of plunder. Their fierce highland warriors have the power to strike fear into even the most hardened regulars.
Clan Gordon - Earl of Huntley, an ally of the English with lands in the Scottish lowlands, he is one of the main rivals for domination of Scotland. Bloody feuds between clans and rival nobles have kept Scotland poor and divided for too long.
Clan Graham - Viscount Dundee and Marquess of Montrose. The house of Graham is a political pendulum for Scotland. Sometimes siding and leading rebellions in the name of the exiled King James, at other times currying English favor and driving Scottish rebels before them. One thing is certain, though. Graham's only real cause is his own.
Clan Campbell - Duke of Argyll. One of the richest and most powerful Scottish nobles whose clan is generally loyal to the government in London, the cosmopolitan Campbell is a very cool customer who often would rather take the path of diplomacy than war. He plays his cards like a master gambler and is not adverse to risks however.
The idea here is each faction struggles to gain control of the British isles and they will all have the opportunity to recruit various types of soldiers. But the trick is they have to 'develop' alliances (through building construction) with certain 'powers' to be able to recruit certain soldiers and most are mutually exclusive. For instance if you play Clan Graham, you have the option to build a CURRY ROYAL FAVOR to start you on the road to recruiting English dragoons and regulars, or you can build TOAST THE KING OVER THE WATER which eventually will let you recruit Scottish highlanders and lochaber axemen. If you have one building you cannot build the other. Options will include:
CROWN LOYALTY - recruit English and Hanoverian forces
THE KING OVER THE WATER - recruit Scottish Jacobite forces
AULD ALLIANCE - recruit French army forces
RED HAND OF ULSTER - recruit Ulster regiments and militia.
IRISH RISING - recruit free Irish regiments and militia
PRINCE OF ORANGE - recruit Dutch mercenaries and guardsmen
Many of the in-game MTW units can be converted or renamed - just off the cuff, the Varangian Guards would make great Lochaber Axemen (just dress them in a kilt) while there would probably lots of interesting units like Highwaymen, Border Reivers, Blackguards (battlefield assasins?) and Grenadiers (early grenadiers will be Naptha throwers with an attitude! and so on.
Lord de Clare
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