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Thread: STW Annoyances

  1. #1
    Member Member ReturnOfTheJordi's Avatar
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    Despite the thread title I regard STW as a brilliant game and the marriage of RTS with TBS should spawn a new genre of games. With STW being the first of its kind there are bound to be lots of things that can be improved. My main bete noirs with the game are as follows :-

    - Strategic movement - This can be, quite literally, a drag. Dragging units across the map from port to port is tedious and getting units out of castles is a pain too. STW can learn from CIV here - simply click the unit, get a pop-up of all the places it can go to and select - so much easier.

    - An AI which doesn't know when it is beaten. Several times I get in a battle where the enemy refuses to run away. You've broken the main army but lots of tiny units head off to all 4 corners of the map and you have to play Shogun Total Tag or Total Hide and Seek to get the victory. This seems unrealistic to me.

    I think the game can learn a lot from CIV in it's interface. I'm nitpicking however. Brilliant game and I look forward to similar designs by CA and probably other companies as well who will surely copy the concept.

  2. #2
    Member Member Zone's Avatar
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    I'd have to disagree with the second point. I find that the AI runs away too easily. I've played several battles where the AI hasn't even seen me and runs away!

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    Member Member Khan7's Avatar
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    Oh please don't say this game should be more like Civ. Civ should be more like this game. Civ is tedious, moving individual units, fighting with individual units, with its little archaic and half-assed military model..

    And the go function in Civ2 never worked worth a crap anyway..

    Oh well, I personally don't see your point with the first one. I find the game ooooodles less tedious than any Civ I've ever played.

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    Member Member Zone's Avatar
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    Thx Kahn, you've reminded me of my other point:

    The battles were/are the worst aspect of Civ. Why would you want to recreate that in this game in which the battles are by far the best bit. Yes Civ. is a superb game but it is a different genre and should stay that way unless of course you propose to add the good aspects together (Just think, Civ with real time battles ), and I've just thought, the provinces where you can move your unit to ARE highlighted so it is hardly a struggle to figure that out where your unit can move. If you want to, you can zoom the map out (Num 1 or 3, can't remember which) which would help. Maybe it should be that one click selects and one drops rather than dragging but still...

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    Fight first, then scream 'Doh, why did I forget my Kensi!'
    ROFL..Zone does not rest [MIZILUS]
    I don't play to win... I play not to lose ;)
    Thx whoever made the smilies work :D but now they don't again...
    1BC Civ3 forums

  5. #5
    warning- plot loss in progress Senior Member barocca's Avatar
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    there is a 'goto' function in WE/MI, kinda...
    if you want a unit to move to the far side of your territory simply drag it there - if it is not a legal one turn move the unit will make it's way there - moving automatically every turn -
    BEWARE, if the unit moves through a port it can (sometimes) forget where it is going and 'hang' in the port province! (checking out the beach bunnies perhaps?)

    but to have a drop down list would require every province - a large list...


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  6. #6
    karoshi Senior Member solypsist's Avatar
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    i found the 'go to' mechanic a neato idea, but also that the ai doesn't always choose the quickest path.



  7. #7
    Member Member ReturnOfTheJordi's Avatar
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    I think my point about CIV was misunderstood. I said that aspects of it's interface would be useful in STW. I would not wish to change the fundamental nature of STW itself, merely make it slicker to move units around, save games quickly etc.

    Personally I love CIV and bought CIV, CIV II and SMAC as soon as they came out. All brilliant games in my view but this is subjective and I can understand if people don't like them. I don't think there's much doubt though that the CIV interface is easier to use.


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    Member Member Scotticus TheGreat's Avatar
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    A quick way to move from one side of the map to the other would be quite nice. And Shogun and Civ should STAY seperate, they focus on different parts of "strategery" ,quoting the unforgettable George W. Bush,

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    Member Member Zone's Avatar
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    The trouble with Civ vs. STW is that they're completely different games. Although the interface works very well in Civ. It may not incorporate well into Shogun. I dunno. I think it works fine as it is but (I say this modestly ) I'm fairly patient.

    ------------------
    Fight first, then scream 'Doh, why did I forget my Kensi!'
    ROFL..Zone does not rest [MIZILUS]
    I don't play to win... I play not to lose ;)
    Thx whoever made the smilies work :D but now they don't again...
    1BC Civ3 forums

  10. #10
    Senior Member Senior Member qwertyuiop's Avatar
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    Yeah, zone. I came over a mountin in formation they saw me, and headed for the hills.... Cool, but I would have rather eliminated that army.

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    Member Member Nara62629's Avatar
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    i also get annoyed with some of the things in STW, i wish we'd be able to cancel the building, or atleast see the progess of the building. maybe build more than one at a time. and yeah, sometimes the enemy armies don't know when to run away. everyone else was routing, and the general, was hiding in the trees, i ran all over the map to find him and eventually killed him to end the battle.

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    Member Member Khan7's Avatar
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    Oh no doubt the Civ games are all great, especially SMAC (as long as you don't mess with any of that dirty crowdpleasing SMACX crap ).

    Maybe there is some aspect of the Civ interface that could be used to improve Shogun. I can only tell you that I don't see it. Shogun never struck me as tedious, but I'm just one guy after all.

    Matt
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  13. #13
    Member Member Anjin's Avatar
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    Something could be done to make the interface easier. Moving newly recruited troops from one side of the map to the other is a large pain in the rear at times. All of my majorly upgraded provinces are on one side of the map and dragging troops to thier destinations on the other side of the map is tedious.

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