Quote Originally Posted by [b
Quote[/b] (MiniKiller @ June 18 2003,14:32)]Ok, here is what I am looking for. No more rebels, if a cival war happens then ya, we get rebels but at the begining I want 0 rebels and all the 4 different campaigns. All we have to do is do some digging and find out what other factions were alive at this time and put them where they were in the time period, or close to it. Even if its only 1 piece of land, its better then a rebel. Like in the main 3 campagins before VI, lets add the light green Irish and use their units in those maps aswell. We can come up with a color that suits the faction then make a unit flag and stuff. I would hope you couldnt tell we added it becasue we will have that shield for custom battles and battle results and stuff like that. So, what do you say?
The Viking expansion is easy, the Medieval campaign isn't.

The Medieval campaign is viable if there is an ability to add new factions without the usual crashes and CTD errors. Otherwise, it will be involve giving existing factions more land which will end up being a play balance issue and more of a fantasy type mod.