Hello All,
Was just wondering if there are any mods to increase Campaign AI?
And also, should i add any of the Byz Mod made units? do they overpower the Byzantine?
Hello All,
Was just wondering if there are any mods to increase Campaign AI?
And also, should i add any of the Byz Mod made units? do they overpower the Byzantine?
give it a shot....
wrong forum - try the Dungeon.
you should know better by now
Look for mods made by WesW. He makes changes to the game that really help the AI to perform better in the campaign. Btw, it´s called Medmod.
Well, the byz are a bit miss placed in MTW so you need one mod to bring them to speed.
Byz Inf has to be changed from poor to good and spear not swords.
Kats have to have shields, and byz cavalry to use maces not swords
These are the things I changed from the first days. Look also for Kataphracts moded units.
=========================================
The AI is an other matter What you can do is play with the values of production and behavior. I am experimentig a lot with them now.
Thank you both so much, In particular i am interested in the Campaign AI and would very much like to know the outcome.
Is Medmod for normal MTW?
What elements does it change? only the AI?
Do Byz Inf do well with only spears?
Mod questions to do myself:
How do I Give say Byz inf, etc, shields like the Western Euros where it shows the empire flag on them?
Is it recommendable to mod Varangians to be built in all times?(have done this).
What does the Samurai tag do? (in Prod file)
My brother has been whinging to me about the campaign time limit, he loves using the late units neverendingly.....what is the process for modding this to no time?
Thanks for the answers guys.
give it a shot....
I would suggest you download the
Gnome_UnitBuildProj_Editorv2[1].0
from the org downloads as it makes the unit prod file easier to see and understand
there are quite a few. most are for 1.1 and his latest is for VI which is really good because you can play online without statswopingOriginally Posted by [b
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Well the AI is better. He changes AI prority of building so no more AI peasant armies everywhere. He has fixed some bugs but not the 56 year bug and other hardcoded ones. He has given factions historically proper provinces and a few other things i cant remmberOriginally Posted by [b
I dunno havent done that. Usually i just increase their morale and make them slightly better at attackOriginally Posted by [b
hmm never tried this. better ask more experienced moddersOriginally Posted by [b
I do this all the time and it seems ok. Usually i lower production to 1 year as well. Usually they last longer in later periodsOriginally Posted by [b
It makes it Elite. ie if it sees peasants running it wont run straight away and all the other elite bonusesOriginally Posted by [b
Just change "HIGH, LATE" or "EARLY, HIGH" or "Early" to ALL_PERIODS and that will do itOriginally Posted by [b
Always back up your unit prod file incase you make a
boo-boo![]()
"A man may fight for many things: his country, his principles, his friends, the glistening tear on the cheek of a golden child. But personally, I'd mudwrestle my own mother for a ton of cash, an amusing clock and a stack of French porn."
- Edmund Blackadder
Hi Empress_Zoe,
If you get the production files (original or mine) you will have a easy time understanding the aspects of units. Now I usually change the byz Inf from POOR (who thought of that) to GOOD and from SWORDS to SPEARS. In the attributes the Byz Inf is already set as defensive (I think which is strange a defensive unit with swords????). They become really defensive unit and can cause a lot of grief to practically anyone but the later units of the game.Originally Posted by [b
For the AI I have been experimenting in my mod production files that are not aplicable to the original MTW.
Till now only a hand full of units could do this I also need it for my mod but I don't know how to activate itOriginally Posted by [b
Hmmm ... If you start at EARLY period I would say yes since If you have survived you would have the cash to by them ... if you start at late no The Byzantines stoped using them because they could not afford them any more.Originally Posted by [b
... simple ... are they noble or not.Originally Posted by [b
In the VIs startpos there is also an SetGameEndDate flag if you dellete the comments "//" and put there 2000 the game will run till the date is 2000 ...Originally Posted by [b
Thank you both once again.
I will look into the shield business, im sure it can't be too elusive, i think i will first check the 'feudal swordsman' unit, it looks similar to byz inf but has the flag on its shield, perhaps there is the mystery?
give it a shot....
http://wes.apolyton.net/
WesW's MedMod site. Plenty of useful information is linked to there. I strongly suggest you give 1.84/1.85 for standard medieval a go.
WesW recently said the full version of the mod for VI version of the game was an itch he felt like scratching, so it's underway. In fact, if you go to the dungeon, you can help out with suggestions for historically accurate unit lineups.
EEUURAAH.
Why Yelping Godzilla?
YG: Post-modernist architecture plus sensitive feet.
Does that explain your lack of recent rampaging?
YG: Partly. Remember Tokyo, like Rome, wasn't built in a day. Although the Toho studios were.
Heh. How many times can Tokyo be destroyed anyway?
YG: As many times as it takes.
Oh. Well, what's with all the dam busting?
YG: -shrug- Gets hot in the suit.
Uh. Ok. What can we expect in the future?
YG: To run out of newspaper and chickenwire.
I just downloaded the MedMod yesterday, and the battles are crazy. Very fun, few peasants.
I didn't write criticizing. I wrote criticised. Which is correct, unless you're trying to raise some bizzare nationalist argument; the kind of stupidity requiring some smarts to begin with.
-Unknown Know-it-all
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