First off I think the changes to the unit speeds are a big improvement.
But I wonder if an infantry unit would run faster charging into sharp spears than running for his life. Maybe charge and run speeds should be the same for infantry except for SA which would drop their bows and arrows(less weight now)and charge with just a small Katana.
I wish the A.I. was improved, and Geishas were weakened or able to be turned off. Maybe next patch.
With the troop stats my main gripe is with Yari Ashigaru.
Their melee base value is the same as their defense value. With dojo upgrades the melee value goes up even higher to two. This suggests an offensive unit. Yari Samurai have a higher defensive value compared to its melee value, suggesting a defensive unit.
Both are suppose to be more defensive in nature. Yari Ashigaru need their defense value raised and melee lowered.
Also,their armor is 0 now. Does that mean they have no armor at all,or just reflects their poor armor compared to samurai units?
If honour is morale(no one yet from C.A. has given me an answer about it), then I think YA's morale should be raised to -2.
With all the armor HC has, shouldn't they be less routable than NC? NC has a morale of 8 and HC just 6. Heavy Cav were the elite troops. Their morale should only be topped by Monks and Ninjas, and equal to Kensai.
Warrior monks were fanatical. I feel they should have the highest morale, equal to or higher than Ninjas. I realize Ninjas need high morale for behind the enemy line work, so I am not suggesting lowering Ninja's morale too much if thats what they need, but keep in mind they gain honor quick and that helps morale.
Muskets reload quicker and all around are a better firearm, so I feel their morale would be higher than Arquebusier units and not rout as easily. -3 for morale would be better.
I don't know why everyone thinks No-Dachi were so bad at defense. Its hard to get close to man if he is swinging a long sword back and forth. He can chop spears in half.
I only suggest raising the defense to 0.
Why do Cav archers get a 10 charge bonus,more than NC and HC?
Why do HC get a stronger charge bonus than NC? You couldn't of used speed to determine these values because NC is faster(and rightly so because of less armor)than HC,but why do CA's, who's main function is not charging, get a 10 charge bonus? I can't figure out your reasoning for these values.
Please explain.
Yari Cav getting 15 for a charge bonus seems like a lot! Plus they get a +4 bonus when attacking other Cavalry. But I would have to playtest with them before making a conclusion.
Also, Yari Cav being the fastest, and still having armor the same as Cav archer seems wrong. I would change it to 2. Even their profile says that they are LIGHTLY ARMORED.
Finally, shouldn't the unit profiles get changed to reflect the recent changes.
NC says that it is slower than heavy Cav,that needs to be removed.
And Yari Cav says that they are the only unit capable of catching Cav Archers. Thats no longer true,Cav archers runaway at 23 and all cavalry units charge faster then that.
This patch has been a step in the right direction, but we can do better with time.
I also feel the units should be a little closer shoulder to shoulder, and Kahn7's suggestions about improving turning speeds should be investigated.
[This message has been edited by Lord Toranoga (edited 11-28-2001).]
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