Hey Wes

Just some thoughts:


1) I think Javelin type units shouldn't be all over the place. They were kind of rare to begin with in Medieval times and making every faction have them seems to be overkill. PLUS, more importantly, the AI doesn't know how to use them well. I find that Slav Javlinmen really REALLY hurt the Hungarian and Russian armies in the campaign because they fill up on them and they are basically a crappy throwaway unit that never gets a chance to chuck its spears and just dies immediately. Same thing with the Mounted Javelins. The AI doesn't ever use them correctly. They just march them up to your lines and
A) Try to throw a javelin but get skirmished away when you take two steps forward.
B) Get pummelled by your missle tropps
C) Get surrounded and smashed quite easily



2) Where's the love for the Feudal Men at Arms? I think every Catholic faction should have these guys. Factions that don't will be at a MAJOR disadvantage. I can see the French utterly RAPING the English since the English have ZERO strong infantry units in Early. They seem way too weak - they don't even have militia units besides crappy Fyrdmen. I think militia sergeants and urban militia should be available across the board to everyone, but only in their home provinces. I can see the Byzantines really tearing up the Hungarians with their Byz Inf because the Huns have nothing to fight it with. Poles have no halfway decent infantry either. I think Feudal Sergeants or Feudal Men at Arms are an essential backbone.

3) Gallowglasses. Why only High and Late? they were in the Viking campaign thus they were in VERY Early, plus the description itself says they are an old unit, a relic of earlier times. Every other High and Late unit in the game is something that "developed" or was "invented" over time. I see Gallowglasses as having been there for quite awhile.

4) German units: Giving them lower morale I think is pretty bad. No reason for it either. Germans have a HARD enough time surviving through the Early Age as a powerful country and making them have crappier morale is gonna slam them. Sure, they might be good in Late but they're never gonna survive till then. The average German soldier was no more cowardly than the average Frenchman, Pole, or Italian, but you're making it that way. They just weren't very unified. I think the low loyalty of their generals is enough to hurt them. Besides, I think the Germans got shafted anyway by making Italy so strong. Historically, Italy existed in a FAR LESS unified form than Germany. Germany was at least united in name, Italy truly was just a bunch of provinces with no loyalty to each other whatsoever.

5) Where's the love for the CMAA? It seems nobody gets them. Just a little weird. I didn't think they were that "overkill"

6) Pikemen - I understand that some factions have "unique" Pikemen, but in the Late Age practically every Catholic army had a decent contingent of Pikemen AND Halberdiers (Hey, are they even on here at all?). Hiring mercenary Pikemen is difficult and expensive, kind of eliminating the point of them in the first place. They were the next evolution in spears, and denying them to a lot of factions because someone stole their Inn isn't cool.

7) Hobilars: Why Late period? And why make them missile troops? Historically they were available quite early and that they were simply very light horsemen used for scouting and chasing down crappy troops. Don't change our precious hobilars into a missile troop pleaaaaase.

8)Arbalests: Don't see them on here whatsoever. You didn't list them in the "every faction" list so I'm just wondering who does and doesn't get them.

9)Danes: They truly did get out of that whole Viking Thing later in the Medieval ages. The game illustrates this well with them not having Viking Invasion units in any era but early. Towards the Late era they were pretty much like many other Catholic armies and maybe they should get some "normal" knights and infantry.


The main problem I'm seeing here is that there's not many "standard" infantry units for factions to base their troops on. Its just a lot of specialization. The Feudal Sergeants and Feudal Men at Arms truly are the backbone of almost every Catholic nation, and getting rid of them seems kind of weird. I really woudl support just having an "English Man at Arms" and "Polish Man at Arms" or whatever (name them whatever you like) and just make them restricted to each factions home province. This way on the Big Long Conquering Tours they still can't build too many of them but they at least have that Rank and File infantry available.


I love the MedMod, this is why I write these insanely long posts, but it just seems you took the HomeLand concept that we started discussing months ago a little too far. It just seems that there's way too many holes in the unit lineups. For example, this is what England can build in the Early Age.

Royal Knights
Norman Knights
Mounted Sergeants
Fyrdmen
Spearmen
Archers
Peasants
and then apparently some skirmishing unit.

That seems REALLLLLLY light.

For infantry they have a choice of Fyrdmen or Spearmen essentially, both being Spear units and both having VERY low morale and both will rout at the mere contact of Feudal Men at Arms *which the French have*. The only English "strength" is their Cavalry but you said yourself the French Cav is going to be far superior.

In High the English get a decent infantry unit in the Billmen and Gallowglasses(Only in Ireland, right?). But the French improve even more with Chivalric Knights, Militia Sergeants, and Muwahid Foot.



Yeah this is getting REALLLLLY long winded but I just wanted to say what I've noticed and it seems that a lot of the delicate balance has been completely thrown off. I think a lot of it would be solved by bringing the Militia and the Feudal units back to All-Catholics so no country is a lot weaker. They should all have a similar base and then work off of their strengths.