One good pro for adding the Irish as a faction is that its going to be easy.


Viking Invasion gave us names, faces, flags, and units. We just have to decide what units can go in and throw them in there.


Maybe make Khazar its own country? Then we can have the Khazar Royal Cavalry unit be its Royal Bodyguard unit. I've never actually seen this troop in combat since its rebel only.



For the English: I just had a thought - were the Huscarle type units still in use during the Early Age? It seems to me that its a possibility and maybe England should get them instead of some other infantry.


As for footknights, I support making them buildable since the AI can build them too. And they were definitely VERY common in at least the Late Era. From what I read it was a rarity for English knights to fight on horseback on the "defense" once the longbow came into wide use.




I like your Mongol ideas, but I think they should start out with a couple of those Mangonels just in case someone builds up Khazar a lot. If there's a Citadel the Mongols will probably die. All you need to do is kill the Khan and then the whole faction will turn to rebels. Pretty easy to kill the Khan if he's using his head as a battering ram.

And Mongols should be able to have definite "different" foot units. Chinese Spearmen would be a good unit, as well as a good "non-hybrid" archer unit.

I just really think the AI does horrible with most of the hybrid units. Horse units are okay because they can skirmish away quite easily but when the AI tries to run away with foot units they just end up dying.





Crusader Units:

I think some Crusader Units should be buildable in certain areas. Maybe Templars in the Holy Land, Hospitallers on Rhodes and Malta (I think), and Teutonics in Prussia and Pomerania. They should be expensive but they should be there. Maybe make Catholic rebellions in those territories feature a lot of these guys.