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Thread: Adding a Building

  1. #1
    ###### of the Smurfs Member pyhhricvictory's Avatar
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    How can I add a building that needs a trade good as a resource? Everytime that I try, it tells me that "wine" is not a resource and the game won't load.

    Also, I am trying to add a heretic church and priest that would allow the Bohemians to be Heretic and spread their version of christianity. How can I restrict it to be only heretic? When I set the required religion, it tells me that heretic is not valid.

    Thanks
    The web of domination has become the web of Reason itself, and this society is fatally entangled in it

  2. #2

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    yeah, i could also use a bit of help here, i tried adding a mother house to my Imperial mod, to create my Algarian Guards there, basing it on the chapter house.
    1/ couldn't get the line into the prod13 file easily, gnome editor kept not recognising it, when i copied and pasted the chapter house line.
    2/ i duplicated all the pics in camp map unit icons and review panel for chapter house and renamed them mother house, but kept getting a weird picture come up
    3/ added new lines into loc/eng names and descriptions for the mother house, but kept getting could not translate messages.

    so what exactly am i doing wrong?

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  3. #3
    Resident Northern Irishman Member ShadesPanther's Avatar
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    a resource is Iron or anything that needs a mine eg silver or copper

    do you mean pagan instead of heretic as that is the religion you have to enter i think, i never tried pagan priests

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  4. #4
    Member Member Yelping Godzilla's Avatar
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    I doubt very much that a heretic faction is doable, though I could be wrong. They aren't a recognised culture, see, while Pagan, Catholic, Orthodox and Muslim are.

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  5. #5
    Yorkist Senior Member NagatsukaShumi's Avatar
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    It is possible to have a Jewish and Heretic piece and that raises the population percentage of that type.
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  6. #6
    ###### of the Smurfs Member pyhhricvictory's Avatar
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    Religion hasd nothing to do with culture. Culture is just the type of buildings that appear for a faction I beleive. You can actually have 5 different religions, Catholic, Muslim, Pagan, Heretic and Jewish that, I believe, can work with any culture. I have used Patricks Civil Rights Mod a long time ago and it actually had a Jewish faction with churches and Rabbis that used Orthodox culture. I just can't find it to see how he propogated faith using the buildings for the jewish faction so I can use it for heretic. Right now, I have the Bohemians coming up with the little burning bibles, but they suffer a lot of catholic uprisings because they can't "convert" the citizens to their faith.

    On the resource thing, has anyone figured out how to add a new resource? I would like to add some so I can bring in some of the disabled buildings to help the AI with money some more without having to rely on trade. If I remember, someone added "forest" as a resource but I can't find out how it was done.
    The web of domination has become the web of Reason itself, and this society is fatally entangled in it

  7. #7
    ###### of the Smurfs Member pyhhricvictory's Avatar
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    Sorry, I forgot to thank everyone for their answers so far, I appreciate all of the help that I get on these boards and hope to actually have a mod worth posting sometime soon.
    The web of domination has become the web of Reason itself, and this society is fatally entangled in it

  8. #8
    Member Member Turbo's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (pyhhricvictory @ July 16 2003,07:37)]Religion hasd nothing to do with culture. Culture is just the type of buildings that appear for a faction I beleive. You can actually have 5 different religions, Catholic, Muslim, Pagan, Heretic and Jewish that, I believe, can work with any culture. I have used Patricks Civil Rights Mod a long time ago and it actually had a Jewish faction with churches and Rabbis that used Orthodox culture. I just can't find it to see how he propogated faith using the buildings for the jewish faction so I can use it for heretic. Right now, I have the Bohemians coming up with the little burning bibles, but they suffer a lot of catholic uprisings because they can't "convert" the citizens to their faith.

    On the resource thing, has anyone figured out how to add a new resource? I would like to add some so I can bring in some of the disabled buildings to help the AI with money some more without having to rely on trade. If I remember, someone added "forest" as a resource but I can't find out how it was done.
    You can't add resources, they are hardcoded in.

    A thought might be to "convert" all silver mines to gold mines or just eliminate the copper mines. In the campaign text file you could put copper as a resource in BOhemia, with the buildable building being a heretic church rather than a copper mine.

    You can also require 2 resources to be present (copper and silver) for example to build a heretic church. You can also require either copper or silver to be present to build a heretic church.
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