The various archer buildings that can be built in MTW VI medieval period campaigns say in the description that they improve the quality of archers weapons. Their bows, in other words.
For example the Bowyer's Guild:
"A bowyers' guild - like all guilds - protects its members from cheap competition and makes sure that they are working to a high (and well-paid) standard. Again, a bowyers' guild improves the weapon quality of archers trained here as well as, in combination with other buildings, allowing the training of some advanced troop types."
Now I know that the Bowyer's Guild does not have an input bonus in the buildprod text. When you upgrade it to a master bowyer, it gives all archers a +1 valour bonus.
My question is - Does the 'increase in weapon quality' descibed actually have an effect in the game? Do these buildings add to the stats found in the projectile text for the archers' weapons in a hardcoded way? Armour and weapon bonuses can be seen on unit icons and also appear in the buildprod text as bonuses that the relevant buildings confer, but the same is not true of this 'bonus', so does it exist at all?
This may not seem like it belongs in the dungeon, but it is important to know what is going on with the buildings in order to alter their function for a mod.
EEUURAAH.
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