I found a post here that dealt with the differences in difficulty settings but it was pertinent mainly for tactical battles and not the strategic map.
Does anyone know (with a degree of certainty) what differences the difficulty settings make for the campaign map? The reason I ask is because I'm playing on expert and it seems the biggest problem I'm running into is the AI kingdoms keep falling apart due to revolts in the army (low-loyalty) that happens everytime some AI state loses a few provinces. It crumbles and would take a good hundred years to build itself back up to a resptably sized level (assuming I left it completely on its own) and then it'd be way behind in the tech race anyways.
My glorious achievement games are over before the High Period starts because there's usually nobody left worth competing with :\.
Its ridiculous to the point where, in my current game, France, HRE and the Almohads completely fell apart within the span of 4 turns (as opposed to them constantly falling apart at different times) and the map is full of white (rebel) lands.
The game is effectively over. Seems like this is how all my MTW Glorious Achievement campaigns end. I have yet to finish one.
Would playing on normal save the AI from this pitfall? Are there any cheats I can use to turn off rebellions or revolts for the AI or any way to mod the game to stop this from happening to the AI?
tia
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