Results 1 to 5 of 5

Thread: HOW DO I SELF MOD MY CAMPAGIN MAP????

  1. #1
    Member Member SPQR__DoUrden's Avatar
    Join Date
    Jun 2003
    Location
    Australia
    Posts
    19

    Unhappy

    Ok guys , basically , i have no clue about modding "ANYTHING"

    pls , if anyone knows the answer pls email me at

    SPQRDOURDEN@HOTMAIL.COM

    or reply here.......


    BAscily i would like to beable to choose what units and what buildings go where at start of CAMPAGAIn..

    IE: IF I WANT A FORTREES IN LONDON........straight away at start etc................................................

    please , any and all Relevent info greatly appreaciated.

    how ever , pls note , i am not a Modder myself...so
    and help ..

    Point Form Please.........

    Thanks for any and all replies

    DoURden

  2. #2
    Legitimate Businessman Member Teutonic Knight's Avatar
    Join Date
    Oct 2002
    Location
    My legitimate mansion bought with legitimate monies.
    Posts
    5,777

    Red face

    Solypsist you should be ashamed

    move this poor man's post to the dungeon posthaste

  3. #3
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Default

    Did you already look in the Dungeon ? You answer lies there.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  4. #4
    Member Member Lancer6969's Avatar
    Join Date
    May 2003
    Location
    Kansas
    Posts
    310

    Default

    Try asking all the makers of the mods already downloaded, and I know that there is a lot more work that needs to be done than you think. You must edit a lot of files. Try doing a search for Reference Books.
    I didn't write criticizing. I wrote criticised. Which is correct, unless you're trying to raise some bizzare nationalist argument; the kind of stupidity requiring some smarts to begin with.

    -Unknown Know-it-all

  5. #5

    Default

    no its not that hard.
    all he wants is to set start units and buildings.
    so all he should do, is copy say early.txt back it up and then edit the MakeUnit:: section and MakeBuilding:: section

    so for a fortress in London
    MakeBuilding:: ID_WESSEX Castle12 (i think, could be castle11)

    for units
    MakeUnit:: ID_WESSEX Highlandclansmen 60

    where the 60 is the unit size
    of course, if he created chiv men at arms in early he would not be able to retrain them until the building and the era is correct, i.e. high era

    you can then add as many buildings and units to a province as you want, and whichever faction you assign (or is already asigned) to start with that province get those units and buildings.
    i believe it is even possible to add units and buildings even if you don't have the necessary prerequisite buildings (i.e. spearmaker without town watch)
    though i'm not sure about this

    Head Moderator of TotalRome
    Refugee of the Total War Centre

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO