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Thread: The Next Total War?

  1. #1
    Member Member Laelius's Avatar
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    I did a search, and didn't find anything pertaining to this...

    As an ancient history major, I've been anxiously awaiting a Total War game focused on Rome and the ancient world since Shogun was first released. As excited as I am for RTW's imminent release, I can't help but ponder, what's next?

    For the RTW Expansion:
    - The Conquest of Italy
    - The Fall of Rome
    - The Persian Wars
    - Alexander

    For the next in the TW Series:
    - Imperial Age (approx. 1500 - 1800)
    - Napoleonic Wars
    - American Civil War

    Anyone else want to throw down some ideas?
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  2. #2
    Member Member Duraz_asks's Avatar
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    for one the thought of only guns in this game is a very boring thought.. ya maybe u through some cav and some long spear to keep away the cav oops what do u got a game fairly similar to shogun.. i think there needs to ba chinese version and a full on mongol version where the streategy map is japal portugal all the known world and u can be any known power of the khans time 1150 to 1450( a little beyond the khans time) also a american indian one would be kewl fight other indian tribes for 200 years then have the europeans invade and fight them off for hundreds of years and have the strategy map be the americas...(have aztec and mayan wars with spanish...
    when you smoke the herb you see the system right infront of you
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  3. #3
    Master of Few Words Senior Member KukriKhan's Avatar
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    There's some discussion of this in this page 3 topic:
    http://www.totalwar.org/cgi-bin....;t=9131

    Welcome to the Org, Laelius
    Be well. Do good. Keep in touch.

  4. #4
    Member Member Knight_Yellow's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Laelius @ July 28 2003,22:48)]- American Civil War
    NO.

    not in a million thousand ever years.

    no.

    British Army: be the best

  5. #5
    Member Member Hajji Giray I's Avatar
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    If you want to find an American Civil War game, go here. I think the next thing after Rome should be, of course, the period of 400ish-600ish: the Barbarian tides invade Rome. Or, another idea would be the Hundred Years War...or maybe China, or maybe India, or maybe the New World, 1500s? Or even American Revolution, although the thrill of so many gosh darned different kinds of units would go away.
    Hajji Giray I was the founder of the Crimean Khanate, in 1438. He was a direct descendant of Genghis Khan himself--and he is also my lots-of-greats-grandfather. You can read about him, his dynasty, and his Khanate here. (Page was originally in Turkish, so the writing is rather poor.) You can view pictures of the Crimean Khans' palace at Bakhchisaray ("The Crimean Alhambra") here (use the navigation bar on the left to get around).

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    Member Member kawligia's Avatar
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    I think the best ideas are already used. What I think would be interesting is more of a civilization approach. Different factions world wide start in the ancient ages and progress throughout time. Of course you will be able to pick different time periods. You could also stop the clock before guns are depended on too much...I'm just not convinced guns would work too well in this type of game.

  7. #7
    Member Member clovenhoof's Avatar
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    While I could see an American Civil War version, I think that genre has already been done and pretty well. What makes TW work for me is that its one of the only really good games in its genre. I'd really rather see an MTW with alot more depth (diplomacy, finance etc), better tactical control, more story and characterization etc.

  8. #8
    Member Member Laelius's Avatar
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    I agree about a game based primarily around guns - personally the gunpowder units are to me the most boring in both STW and MTW. I'm just trying to think of other world periods that could be picked up for the series.

    The Imperial Age I sieze upon because it has the exploitation and conquest of the new world, TONS of different units, and still some impressive tactical manuevering. In addition, the political upheavals could be far more varied - the Glorious Revolution, American Revolution, and French Revolution all happen in the 1500-1800 time frame.

    Another possibility - Greece: Total War, ranging from the 6th century B.C. to the death of Alexander. The units may not have much range, but they could be made extremely faction specific...and if naval combat could become a part of the game...
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  9. #9

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    An age of gunpowder TW would be badass. It would be the best time to portray. The warfare was definetly not all gunfighting. Even with the long range rifles of the US civil war, there was some hand to hand action. The napoleonic and US revolutionary wars saw a good deal of hand to hand fighting. Cavalry actions were almost all hand to hand durring this time period. Earlier on, like the 15 and 1600s, hand to hand fighting still dominates.

  10. #10
    Member Member Australianus's Avatar
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    Cool


    I am open on this topic but would like a couple of improvements to be considered. When I invade, the opposition can reinforce from neighbouring provinces; when they invade, I cannot reinforce. Trade seems to be only with other factions. I think trade within an empire should count for more so that your trade income does not dry up as you invade.
    Skippio Australianus

  11. #11
    Member Member RollingWave's Avatar
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    For those of us familiar with Chinese history we mostly agree if you want to do a TW for a Chinese period going for the eastern Chou period ranging from around 771-221 b.c this period is divided into two section, the spring and autumn and the warring states period.

    Reasons....
    1.This time is probably the only period in China where you have so many faction for such a long time, the Zhou dynasty is based on tribal turned fudealism with the entire China area divided into 100+ feudal state... of course most o them were tiny and not so influential, but even by the time the warring states period have come there are still 7 major state with a dozen minor onces... China's culture then was still quiet diverse with the different states often using different writing system and local culture diverse dramatically.

    2.This is probably the biggest military shift era, when this period started it was very like early medieval era where professional shi (knights) fought in small scale pre arranged battle (sorta like the original phalanx fighting) mainly using chariot, but as competition progressed, most country used large amount of conscript while keeping a standing army when not fighting, the Qin even turned itself into a spartan like state (which was quiet crucial to it's final success but also quick failure)

    3.techknowledgy development, it is widely known China was the first to develope and extensively use crossbows, this was the period they invented it in, the Chariot war is also slowly but surely replaced by infantry and later on calavry war, the northern Zhou state even developed horse archers etc... seige warfare also developes dramatically with siege towers and and catapults all benig invented and used extensively.

    4.Cultural development, this period, espically starting from the late Spring and autumn period, is the period of the hundred school of thought, the most famous is obviously Confucisim (which wasn't that popular amoung the lords during this tiem acturally) and the administrative oriented legalism, the peace spreading (they talked about anti war and love for all ... almost like hippies in this sense:p but they were also quiet capable and very skilled at making war themself) Moism, the religious feeling Taoist... etc... even Sun Tzu is consider as one of the school sometimes. These different schools could fit into the religion part of the TW erally well in some sense... (choosing which school to follow.. spread the schools influence and getting special bonus for it)

    If not... then you could try the Song period I guess though the factions are rather limited and the Mongol's campign definately not only affected China.... (but the military tech during this time is insane and it's roughly around the same time as MTW)

  12. #12
    Corporate Hippie Member rasoforos's Avatar
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    i think that byzantine era total war might be a good idea , early and early-mesobyzantine period...
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    Member Member Knight_Yellow's Avatar
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    personaly im warming to the idea of shogun 2

    British Army: be the best

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    Member Member Stormer's Avatar
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    Ky i would love a Shogun totalwar 2 omg that would be fantastic
    Expect The Unexpected.

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  15. #15

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    So far the Total war series has been going steadily back in time so I think a move into the gunpowder era is unlikely, as hand to hand fighting is really the heart of the game. The last two games have been in europe so it would be nice to see them switch back to China or Japan. Greece is an option and could be just as much fun.

  16. #16
    probably bored Member BDC's Avatar
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    I think a Chinese game would be good.

  17. #17
    Member Member Nowake's Avatar
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    Spring and Autumn Total War. Check it at .com


  18. #18
    Sovereign of Soy Member Lehesu's Avatar
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    Total War: Undead Horde
    Innovative Soy Solutions (TM) for a dynamically changing business environment.

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    Member Member Sulla's Avatar
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    Total War: Lord of the rings???

    regards Sulla

    ps PLEASE dont shoot me now


    A good general must love his army, A great general must be able to order the death of the thing he loves.....

  20. #20
    Member Member Laelius's Avatar
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    I don't think that CA will make a China: Total War due to market considerations. The fact is, your average person in America and Western Europe knows far less about Chinese history than Roman, Medieval, or even Japanese history. A Roman legionnaire, Medieval knight, or Japanese samurai is instantly recognizable.

    Greece:TW could cover the rise of democracy, Persian and Pelop. Wars, rise of Alexander, etc. You could pick your own polis - Athens, Thebes, Corinth, Sparta, etc, each with vastly different strengths (Athens, amazing on the seas, but no match for Spartan hoplites on land, for example). As time progresses, the hiring of mercenary elements could become even more important to getting a proper mix of the qualities needed. And I'd love to fight naval battles with decks full of marines and archers.

    Another possibility - Bronze Age: Total War. Egyptians, Babylonians, Israelites, Phoenicians, Myceneans...Troy.
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    Member Member alkalineruxpin's Avatar
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    I think that people are being extremely narrow-minded about the idea of muskets in a total war game. The people at CA have given us absolutely no reason to believe that they will not make every single attempt to create a historically accurate game EVERY TIME they make a game.

    To base your inclinations towards a game of this nature upon the muskets and rifles in medieval is bordering on idiocy.

    The weapons were simply used in a different manner, the tactics were different (and without a doubt, less rich and fun to recreate), and more importantly, the way the AI is expected to use them is more basic.

    There simply aren't very many periods with a military history as rich and vibrant as the age of muskets that haven't already been covered in a CA game.

    The ideas being tossed around in this forum are ideas that could very easily be expansions for one of the already existing Total War games.

    The next game will be a game that offers a unique opportunity for tactical and strategic decisions, and the age of pure melee simply is running out of options.

  22. #22
    Member Member Laelius's Avatar
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    My reservations about gunpowder units stem from the gameplay in the current games. They do not seem to have the range, and definitely do not have the reload time, of bows and crossbows.

    In a game where they are the focus, however, the tactics would be amazing. How do you disposition your men to fire? If you take too much cover, you risk not being able to move fast enough to counter a bayonet charge. Spread out too much, and you will save casualties, but will not be able to concentrate your own fire...and then there are dragoons to worry about, and Indians hiding in the trees to hit your flanks...
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  23. #23
    Member Member kawligia's Avatar
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    Well I just don't see how it would work well. Lining up musketmen and firing at each other at point-blank range would not be fun. Also the idea of trench warfare would not be fun IN A TOTAL WAR GAME. It takes A LOT more than a battlefield to fight a war like that and is therefore best saved for another genre...in my opinion. To make it work there would have to be so many changes that it wouldn't even be a Total War game anymore.

    I think the best thing would be the civilization approach. You could play as ANY faction that ever was and use every kind of unit there ever was...theroetically. What I think would be incredible is if you could create your units. No not by modding the game but by selecting what kind of weapon they would have...(long swords, short swords), what kind of armour (plate, leather, small round shields or big rectangular ones) and so on. Each thing you choosed would add or subtract to certain areas like strength and speed. Different things could become available or made obsolete in certain time periods. There could also be traditional pre-set units...or you could create and save your own. If we had this in Medieval I would love to make a heavily armoured Phalanx type unit. Especially if you started in the ancient ages you would be rewriting history anyway...you could give valor bonuses to the traditional troops built by the right people.

    p.s. I would also like a remake of STW since I've never played it before...it's hard to get into old games.




  24. #24
    Member Member Hajji Giray I's Avatar
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    Bronze Age/Greece sounds the best...

    Sumer/Assyria/Israel/Egypt/Babylon/Phoenicia/Persia is one idea (CHARIOTS and ELEPHANTS woohooo Sorry, couldn't help it)

    Greece (Pelopponesian (sp?) War, wars vs. Persia)/Troy/Persia again/Alexander the Great would also be neat

    Maybe India? You know, Moguls/Mughals, and all the little bitty places...just ideas...
    Hajji Giray I was the founder of the Crimean Khanate, in 1438. He was a direct descendant of Genghis Khan himself--and he is also my lots-of-greats-grandfather. You can read about him, his dynasty, and his Khanate here. (Page was originally in Turkish, so the writing is rather poor.) You can view pictures of the Crimean Khans' palace at Bakhchisaray ("The Crimean Alhambra") here (use the navigation bar on the left to get around).

  25. #25
    Member Member alkalineruxpin's Avatar
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    I'm not suggesting trench warfare, that would absolutely not work.

    However, lining men up and picking their fire dispositions and retreating to the cover of trees is UNIQUELY suited to Total War's gameplay unlike any other genre.

    Cossacks tried.

    IMHO, it failed. It simply didn't work in flanking, masses of troops, etc. The AI was even more predictable than the Medieval AI was. This is a game I would not want anyone BUT the C.A. to work on. Plain and simple.

  26. #26
    The Lordz Modding Collective Senior Member Lord Of Storms's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Sulla @ July 29 2003,10:32)]Total War: Lord of the rings???

    regards Sulla

    ps PLEASE dont shoot me now
    I like the dialogue between patrons here regarding The next era of Total War, if you are interested in Muskets and how they play in the MTW platform by all means check into the dungeons Napoleonic Mod thread, this Mod has been in the works for sometime and the unit betas are available for playtesting on both versions 1.1 and VI and the whole campaign is in beta testing now and should be released soon, Here is a link to download the unit betas Napoleonic Unit Betas LinkAlso Sulla Check out the Lord Of The Rings thread in the Dungeon for info regarding what looks to be an outstanding fantasy based mod. Regards LOS
    Taking life one day at a time!

  27. #27
    Member Member Laelius's Avatar
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    Cossacks was a decent game, but it just felt like a retread of Age of Empires 2. That whole RTS look-down view is nowhere near as compelling as the Total War battle engine.

    If you think that the early gunpowder age (say, through 1815) is lacking in tactical variety, you need to read up on it. This was the age of the great generals such as Gustavus Adolphus, Wallenstein, Napoleon, etc.

    For example, your typical musket regiment would be able to fire their muskets and attack with the bayonet. How many rounds do you fire before you charge and run your opponent through? If you do not break them, your men route, opening up other regiments to flanking attacks. If you put routing men to the bayonet, does it hurt your general's honor?

    Due to a slow rate of fire, cavalry could still get at the infantry. And there are specialty units - colonial militia, Indian units, and sharpshooters such as the Hessian jagers.

    I love the ancient and medieval worlds, and prefer to study them above all other periods, but I don't think of their battles as somehow more complicated and varied than those of the later periods.
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  28. #28
    Member Member alkalineruxpin's Avatar
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    Thank you Laelius, that is exactly what I have been trying to say.

  29. #29
    Member Member RollingWave's Avatar
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    Maybe the average American doesn't know Chinese history that well these days... but...

    1. Total War already have quiet a reputation..... I'm sure many gamers will grab it even if it's Star Wars: total war ...

    2. Though I havn't been to the states for a while... I'm under the imperssion that Chinese cultural thingies are teh fad in the west these days....

    3. If it's market consideration... remember China is a big (and growing ) market... though I guess pirating is... but it's improving there too last I heard...

  30. #30
    Member Member Laelius's Avatar
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    1) Total War has a strong rep, I'll agree there, but I don't think that CA would be brining a lot of new blood (in the NA and EU markets) into the fold with a CTW. They might not mind, but Activision would.

    2) Yes, that feng shui (sp?) is the big trendy home decor thing right now, but honestly the deepest that your average American gets into Chinese history is Crouching Tiger, Hidden Dragon. The only way you'll get Americans to voraciously buy books about Chinese history is to have the Chinese fly a plane into a building.

    3) China is an improving market, but I think the big guns like Activision, Sierra, Microsoft, etc, will be dropping their games into China after, or at best simultaneous to, U.S./EU releases.
    "Supermarket banks offer obvious benefits to supermarkets and customers, as well as to banks" - An actual sentence, written from an actual report on supermarket banking

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