I'm fascinated by the use of spies and other subterfuges to win by a more subtle way than brute force.
So I want to make a simple mod to the game to do this
1. Have each starting faction with 2x base level spies & assassins. S&A's I think would be most useful in the beginning of the game not as is now at the end when you have 1 million in the bank and every troop known to man and can blast the opposition to bits
2.S&A's to be buildable at base level with a castle only.
3.Brothel/Tavern and each level up add 1-2 valour so level 4 S&A's gettable by building.
4.Upkeep of 50 florins/year(to balance things a bit) and stop agent flooding.
5.Brothel1 require only a castle to build (same as Taverns)
upgrades require only the lower level building to build.A player could then choose to build spies or assasins at a high level early on. (I've noticed level5 spies are fairly immune to BF- but others are chopped up in their hundreds)
6. No change to BF's except I would like to know if I can persuade the AI building priority to be lessened a bit.
I presume most of the changes involve the units and buildings main txt files, are any other involved?. My first attempts lead(as predicted to CTD).
BTW I can't find the Gnome editor talked about elsewhere, please advise where it can be found.
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