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Thread: Trade mod question ?

  1. #1
    Member Member Razor1952's Avatar
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    Is it possible to change the amount of income of trade goods directly -for each level of trade building or is it hardcoded?

    I know I can modify the number of trade goods each province has, but I am a minimalist and would prefer just to tone down the amount of income gained by trade goods.

    IMHO sea provinces are far too profitable and valuable compared to landlocked ones, but rather than reduce Constantiinople/Sicily/Venice etc to 1 or 2 trade goods I want to just reduce the amount of income /trade good.
    Such is life- Ned Kelly -his last words just before he was hanged.

  2. #2
    Member Member Razor1952's Avatar
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    I actualy found the answer in a nearby thread titled "recorses"

    "you can also change the value of the trade goods

    in the same file startpos/early.txt or whichever era

    DeclareTradegoods:: "GLASSWARE" 40
    DeclareTradegoods:: "WOOD" 20
    DeclareTradegoods:: "FURS" 40

    the number indicates the value of that good in trade just fiddle up or down for preference. at the bottom if the list is also the import percentage. this is quite insignificant, but sets the percentage of the above figures to be used as the import rating for that good, when the AI trades with you. its currently set to 10/20% but raising it makes AI trade more worthwhile but will also give the AI factions more money from you tradingwith them in theory, this is also the place where you can add in new tradable goods simply by declaring them, but its more complicated than that, of course... "
    Such is life- Ned Kelly -his last words just before he was hanged.

  3. #3
    The Lordz Modding Collective Senior Member Lord Of Storms's Avatar
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    You can check the Dungeon's FAQ for a post that detalis the adding of new trade goods to VI I made it a kind of step by step, it is not really complicated. LOS
    Taking life one day at a time!

  4. #4

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    yeah, just alter the values, as you found in my post you saw

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