Quote[/b] (Lord Of Storms @ May 20 2003,09:54)]
Originally Posted by
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Quote[/b] (Gregoshi @ May 19 2003,21:32)]
Stavka in the Entrance Hall responds to this topic:
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Originally Posted by
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Quote[/b] ]Grell, did you make any changes to any of the unit stats in the Prod 11 files? I am curious because in the VIKINGS txt file you can declare (point to) the prod files that startpos will use.But in the early,high,late txts you do not have that option so if you make changes to the units in the original prod 11 files you might need to do it in the vikikngs prod 11 file also if it reads both files (a guess on my part) and theres a diffrence in the units stats between the prod files that might cause the crash, now mind you this is just a speculation on my part, but it cant hurt to check into it.
The unit and building prod-files are declarable also in the early, high and late files. And location of map-textures and such. It's just that the original files don't include the comments... I think that all the startpos-files are treated the same way (it wouldn't make sense otherwise), so what's declarable in one of them is also declarable in all.
The Early, High, and Late campaigns are actually completely separate, but they all point to the same unit and prod files and maps and so on. So there's no need to edit all of them for for an Early-based campaign.
This way it's much easier to use mods and still have the original files untouched. All relevant files can have different names from the originals. Except for the files in loc\Eng, it seems.
Also, I have been able to do custom battles with all units from new factions. It was after editing the file d.txt in battle\FacShield\Hires. I noticed that all the included units already worked fine, so I just added new ones and after that they worked too. But still it doesn't seem to work in campaign mode.
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This heading appears in the Vikings startpos file.../production files to be used for this
//startpos
//=======================================
//NOTES
// ProdFile - allows you to specify the production files for this startpos
// usage: Prodfile::
// where = UNITPROD or BUILDINGPROD
// = name of prod file, including file extension.
// example:
// Prodfiles:: UNITPROD "TargetsUnits.txt" BUILDINGPROD "TargetsBuildings.txt"
//
//all Prodfiles must be stored in the Medieval root folder
Prodfiles:: UNITPROD "vikings_unit_prod.txt" BUILDINGPROD "vikings_build_prod.txt"........ and is self explanatory, it allows you to declare the unit prod and build prod files to be used with the startpos, if you are making a mod you would copy both unit and build prod and declare them here and that is what you make your changes in leaving the originals intact. Now Vikings has its own unit and build prod that are seprerate from the early, high, late , and if you can use the declare prodfile function remains to be seen, If you could it does not make sense that the heading would be left out entirely, in fact if you look at the structure of all the era files early,high, late they all seem to be structured diffrently, why I do not know. The point I was trying to make is that you might want to edit the VIKINGS prod file to match the changes you make in the MTW prod file when adding a new faction this was entirely speculative and just an experiment it is something modders do when confronted with a dilemma you try things you think might work and if that dont work you try something else until it does work, how many modders have just experimented to see if something works most likely all of us, its trial and error thats how alot of the things we are able to do today came about Now this issue with changing all the era files to match the modded one is new to me but if it works then do it just back up the original files its a basic modding rule As to why you all are experiencing crashes in campaign mode is something we will figure out eventually , with info from guys like ECS and others and also the trial and error if we dont try it we dont know if it will work or not we dont have a modding manual to go by just the info we share with each other, so telling us something will or wont work if you dont have the solution for the problem doesnt really help.
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