Quote Originally Posted by [b
Quote[/b] (Spino @ Mar. 23 2003,15:45)]
Quote Originally Posted by [b
Quote[/b] ]No I meant that no new weapons slots
in projectile stats will be added.
The eight existing weapons folders will be enough
to deal with them.More would be nice but not
that important and not what I was talkig about.
With no new weapons slots in projectile stats
weans no new types of weapons may be added
to the existing ones.
This isn't completely true as there will be a new entry in Projectilestats for the Organ Gun. There should also be a new entry for the Flaming arrows CA mentioned. However neither entry gives us a new missile weapon slot for infantry or cavalry. I would love to hear from one of the developers on what we else we can expect to find in the expansion's Projectilestat file (and what else is moddable in the expansion).
Spino,
I'm sorry I think you missed my point.
I was speaking in terms of adding new as in
different to the ones that come with the game
and used by the unit's in the game so we can
add other weapons for the new custom units
without interfering with the existing unit and weapons.


Yes it is true that an organ gun will be added.
Yet I fail to see how that improves the situation.
They could add another 20 slots but if they create
another twenty units to go
with them, we are still in the same situation.
Granted if they did add another twenty
slots, then we probably would have
everything covered anyway

So in the context of the topic
new customisable units, however badly put.

According to information from CA thus far.

So to clarify and what I should have said
in the first place.
No new customisable weapons slots will be added
in the projectile stats.txt,
for the Viking expantion


I am not implying this is true.
I am repeating what one of the CA guys
wrote in the main hall.

If don't mind messing around with the other units
you can do a lot of changing without new slots.
I know this, I have infantry that fire cannon balls


LK