Quote Originally Posted by [b
Quote[/b] ]no matter how many factions you may have you must have the papists involved otherwise it CTD'S after first turn.(hard code i believe)
Yes, I can confirm this. The pope seems to be hardcoded. If I recall correctly from my tests, removing the SetCulture:: is what actually locks up the game when you hit End Turn. All other items can be removed but no matter what, the pope will reappear after turn one. And if I recall correctly from my tests (a while ago) it tries to appear in the original Papel States from the normal MTW campaign but if not available, it will pop up somewhere else.

Quote Originally Posted by [b
Quote[/b] ]SET NEIGHBOURS must be written in exactly the same order as SET border info
SetNeighbours:: ID_SCOTLAND ID_NORTH_UMBRIA ID_IRELAND ID_BRITTANY ID_ENGLISH_CHANNEL ID_BAY_OF_BISCAY

SetBorderInfo:: ID_NORTH_UMBRIA ID_SCOTLAND 7480 4496 0 LUSH AT_WESTERN_EUROPEAN INLAND FLAT NO_RIVER
SetBorderInfo:: ID_IRELAND ID_SCOTLAND 8152 2672 0 LUSH AT_WESTERN_EUROPEAN INLAND FLAT NO_RIVER
SetBorderInfo:: ID_BRITTANY ID_SCOTLAND 7520 1728 0 LUSH AT_WESTERN_EUROPEAN HLL2FLT NO_RIVER
SetBorderInfo:: ID_ENGLISH_CHANNEL ID_SCOTLAND 6552 4656 0 LUSH AT_WESTERN_EUROPEAN COAST FLAT NO_RIVER
SetBorderInfo:: ID_BAY_OF_BISCAY ID_SCOTLAND 7880 5864 0 LUSH AT_WESTERN_EUROPEAN COAST FLAT NO_RIVER
Are you sure about this M.E.? The mod Whitey and me are working on ran for 200+ turns with SetNeighbours/SetBorderInfo totally different from your system. If I have some time, I will test this some more.