Well, just a little update for any would be potential modders out there.

It's a definite fact that by sticking a provincial bonus for a unit in a province, you'll limit or direct the AI's building priorities.

For example, the +1 cog bonus in Wessex means the AI will go straight for the buildings that'll enable cogs to be built. Then, once this has been achieved the AI more often than not seems content not building the province up any further. Hence Denmark and Wessex with their provincial bonuses for ships, remain fairly underdeveloped other than the necessary ship buildings. A bit of a shame for the English really when they should be using their most developed starting province to get some good units out. In this case i moved the bonus to Normandy, as it doesn't have trade good and is beside the French. This way the English will still try to get ships out fast, but not with Wessex.

If you experiment with ther Region ID bonuses, one can see very interesting results with AI build strategies. For instance, by taking off the +1 bonus for dhows in Tunisia, one will finally get the Almohad AI to build the gold mine and gold mine complex, which for some reason it never did in the past?

Why doesn't the AI ever seem to build up Constantinople to a great extent, especially to the stage of getting Varangian guard?? Simple.... because of the +1 bonus to Kataphraktoi there. You see, the AI focuses on them only and builds up Constaninople to get them..... then it stops...

A somewhat clever idea to get the AI to build them, however, everyone knows the human player will build Constantinople further in addition to getting the most out of the +1 Kataphraktoi. Therefore i moved this bonus to Anatolia to try to encourage the building up of Constantinople on all fronts

Regards