Thanks LOS, and i agree, this is great information for anybody wanting to mod MTW, from the casual gamer wanting a tougher test, to a fully fledged modder like yourself and Wes.
Anyway,
I forgot to answer some of Wes' statements, so i will do that now.
In the data files, you notice that Berber camels get province bonuses in two different Almo provinces, ID_MOROCCO and ID_ALGERIA. Now, even though the in-game writing doesn't appear on ID_ALGERIA, it DOES give the +1 bonus to both provinces However, i'm not totally sure on this but i think that Algeria doesn't suffer the same AI building restraints as Morocco, maybe because it's the second province in the list for Berbers? Something to test obviously.
The same goes for provinces with more than 1 bonus, all units will actually get their +1 bonus. As i mentioned earlier, i tried this in Scotland by giving both clansmen and celtic warriors a bonus there. The AI build the relative buildings and both units got the +1, although the province mentioned nothing about the +1 celtic warriors in the game text.
Secondly, although in some provinces it would appear that having a provincial bonus retrains the AI's building, it doesn't always seem to be the case. It does seem for instance that Morocco, which has a +1 to Berbers (BOWYER2), will continue to upgrade the Bowyer past the Bowyer2 stage. Maybe the aim for the AI is to get the +1 bonus for building a Master Bowyer, which on top of the provincial bonus for Berbers, will give them a +2? Something again to test.
Regards
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