Hi Wes,
Actually the reasons for the low values in VI are very easy to explain. If you have CA's files, this is what it says under the Curragh's "build value based on cost" (column B) in the Personalities Excel Sheet of the vikings_unit_prod file:
=10 +INT(('Unit Def'AC161/3))
If you view the Unit Def Sheet you'll notice that the last entry is in column 160 for Welsh bandits, hence there are no cost values for the ships
I think this may have been the same for pre-2.0 versions of the MTW campaign and probably explains why ships were very rarely built. However, with the introduction of VI, the crusaders_unit_prod13 file supplied by CA has the extra VI units tagged on at the end of the Unit Def Excel Sheet. Therefore, the ships are now using the cost values of the extra units for calculating their build priority values on the Personalities Sheet, as i mentioned in my first post.
Dare i say it, but from all this one might assume that the fact that the AI now frequently builds ships in the MTW campaign is actually more of an accident, due to the addition of the extra units in the Unit Def Sheet, rather than a deliberate design implementation?
Cheers
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