Quote Originally Posted by [b
Quote[/b] (Duke John @ Aug. 24 2003,05:40)]Shame on me I should have read your guide first. I will look into this problem now, but the reason I posted again was because something strange occured. I altered the deadpage.lbm. Saw that it didn't work, edited the deadpagecoords.TXT back using existing coordinates and still the dead bodies are very weird; showing numerous legs and bodies from different dead bodies.

But I think I will solve that. Your guide at least proves that my thinking was correct since we independently have the same theories.

Cheers, Duke John
Hi DJ,

The coords in the TXT file do not corresspond to the positions of the dead images in the LBM (you have the multiply the positions in the LBM by a factor of 1.35 - or something like that - in order for them to match).

Because these dead images are so small, if the TXT coord's are incorrect by just a couple of pixels it all looks weird.

Also, note that the colours in the dead page never match the units in the BIFs. WHy? Because the deadpage LBM is a 256-palette - and it can never contain all correct colours for images that represent 30+ BIFs

Why did CA do it like this ... hhmmm .... Shogun I expect

If you have prob's let me know. The original intention for the METW mod was to make UM_LoTR build a deadpage.lbm file and txt file, based on the final frame of the dead action for all your BIFs (resized and positioned accordingly). I can do something for this if you wish - let me know.

Welly